Niagara components don't null check their tick functions, and can cause a crash as a result. Compare to UParticleSystemComponent::TickComponent which does. It's fairly common in the engine to pass n ...
Adding a Local Variable to a blueprint Construction Script will cause a crash ...
QAGame is crashing on tvOS when attempting to move physics objects with the physics gun ...
Packaged game crashes when enabling Pre-load Screen Movie Player ...
SamD and I noticed that in 4.17 the GearVRController component wasn't appearing in searches in the editor. This crash doesn't occur in 4.16.1 ...
Crash when Substance material is applied to a mesh included in the HLOD system. Working as expected in 4.19 CL# 4033788. Unable to test issue in 4.21 CL# 4339215 due to plugin dependency. Found in ...
REGRESSION Uncertain, was not able to repro in 4.17 with these steps. But I also can't repro with another version of QAGame in Binary editor. Crash occurs when the user closes a parent and child b ...
I have attached the project I used to repro this as well. All you should need to do is reimport twice on the untitled skeletal mesh and it should crash ...
Crash on clearing or setting the second or third material slot in the Static Mesh Editor on an imported combined FBX Mesh. Also Reproduced in Main Promotable-CL-2484152 (Perforce) NOTE: User is o ...
Project with bStartInVR enabled and Paper2D plugin disabled, editor crashes on startup ...