Blueprint Interface Implemented and Inherited Interface naming is reversed

UE - Gameplay - Blueprint Editor - Nov 4, 2022

Naming for Inherited Interfaces and Implemented Interfaces is reversed in 5.1 and Main. Inherited interfaces act like implemented interfaces, and inherited interfaces appear listed under Implemented ...

Virtual Joystick inactive opacity ignored when Prevent Recenter is on

UE - Platform - Mobile - Nov 30, 2016

Using a touch interface with Prevent Recenter set to true prevents the joysticks from fading to their Inactive Opacity setting. Regression?: No This also occurred in 4.13.1 ...

Child actor components cannot be individually selected in viewport

UE - Gameplay - Blueprint - May 28, 2015

If a child actor component is placed in a blueprint, that child actor component cannot be individually selected in viewport or scene outliner. ...

Mac Crashing on Editor Launch

UE - Graphics Features - Sep 24, 2015

User reporting he is crashing when launching the Editor "This is a 4.9.1 binary build (latest), I can't give you the exact version because it crashes on the initialisation stage at 0%. The system i ...

Instanced sub-object property values get out of sync between parent and child Blueprints

UE - Gameplay - Blueprint - Jun 17, 2016

Also, another, possibly related symptom that should be looked into alongside this: Possibly related: 1. Set InlineObject to null on both character. 2. Assign new Inline Object to InlineObject on Ba ...

Numpad + Shift does not release keystrokes

UE - Gameplay - Input - Nov 9, 2021

The combination of Numpad + Shift seems to have various problems. https://answers.unrealengine.com/questions/899468/what-is-the-issue-with-shift-num-key-combinations.html  Regression No, according ...

Static Meshes in Precomputed Visibility Cells are not occluded by landscape

UE - LD & Modeling - Terrain - Landscape - May 5, 2016

When using precomputed visibility on device for occlusion culling the landscape does not take the cameras view into account for culling objects when out of view of the camera and inside a visibility ...

Setting inherited variables in child blueprint crash editor

UE - Gameplay - Blueprint - Apr 15, 2015

PIE without compiling child blueprint (3rdSpiderPawn in example) that is attempting to affect an inherited variable will crash the editor. Additional Information: User has several cast to nodes ca ...

Failed to compile UE4 on Mac using incompatible Xcode version

UE - Platform - Apple - Apr 7, 2017

Clone the GitHub repo for 4.15.1, run setup, gpf, then build UE4. Fails to compile due to metal errors. It would be nice if we could produce a warning if the compiler being used is newer than what ...

The Radial Blur Shader Doesn't Look Correct With Raytracing Translucency Enabled

UE - Graphics Features - Lumen - Jan 21, 2020

The Radial Blur shader doesn't look correct with ray tracing translucency enabled. Found in 4.24.1 CL#10757647 Reproduced in 4.25 Main CL#11050671 ...