ARKit - ARKitCameraMaterial crash

UE - Platform - XR - Apr 12, 2019

Spawning an object with ARKitCameraMaterial will now crash the app. Tested with 2nd Gen iPad Pro (A1701) Verified in 4.23 MAIN @ CL 5806859 (Needed to install from IPA) ...

TSR does not seam to work on AMD

UE - Graphics Features - Aug 8, 2022

Stop using power of 2 RTs for landscape edit layers

UE - Graphics Tools - Terrain - Landscape - Apr 4, 2023

Result : all the RTs allocated for edit layers (in global merge mode) will be padded to the next power of 2 for no good reason, which can lead to out-of-VRAM (as reported by [Link Removed]) ...

Stereo layers with depth render translucency as black on Oculus Quest

UE - Platform - XR - Sep 27, 2019

[Link Removed] ...

Exposure Is More Extreme In High-End Mobile Preview Modes

UE - Platform - Mobile - Feb 16, 2017

In high-end mobile preview modes the exposure will return much more exaggerated results. This is related to the new default tone mapper settings since changing r.TonemapperFilm to 0 solves the issue ...

WorldContextObject is null in BP function library

UE - Gameplay - Blueprint Compiler - Aug 15, 2017

libPhysX3 iOS Bitcode packaging Error with github branch

UE - Platform - Mobile - Mar 13, 2019

Unable to package a CPP project with Bitcode enabled "the github branch uses' GitDependencies' which downloads additional files such as the physx file in question which has the problem" mac/Bina ...

Render Target Is Jittery/Blurry When Used With A Scene Capture Component

UE - Graphics Features - Sep 19, 2019

Render Target is Jittery and Blurry When Used with a Scene Capture Component. Found in 4.23 CL# 8386587, 4.234 CL# 8748719 This is a regression. ...

Oculus Quest - Loading splash no longer shown

UE - Platform - XR - Nov 12, 2019

Oculus Splash screen image no longer shows on Quest. Unable to reproduce on PC (If you package a project without 'Start in VR' enabled you will be able to see splash until you enable HMD) Conf ...