Default Values missing from Local Variables in Blueprint Actor Construction Script

UE - Gameplay - Sep 19, 2019

Specific to the Blueprint Construction Script, Local Variables cannot have their value set in the Editor, because the "Default Value" section of the Details tab will never appear. This only affects ...

Morpher Animation incorrect if Names Overlap on Imported Mesh

UE - Editor - Content Pipeline - Import and Export - Sep 19, 2019

Overlapping names are imported (with extra renaming), however they fail to attach the animation. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, and 4.24 CL# 8748719 ...

Instance Materials are not Created When Importing an FBX

UE - Graphics Features - Oct 16, 2019

Instance Materials are not Created When Importing an FBX.  Found in 4.22 CL# 7053642, 4.23 CL# 8386587, 4.24 CL# 9551884, 4.25 CL# 9615021 ...

Child widget of Retainerbox draws with incorrect offset of RenderTranslation

UE - Editor - UI Systems - Feb 5, 2020

The child widget of Retainerbox was applied incorrectly offset the RenderTranslation of the parent widget and draws it. This issue is 4.24 only. it's fine as well as the preview on UMG Designer in 4 ...

Crash when copy and paste actor track what is spawnable and has event track.

UE - Anim - Sequencer - Jul 13, 2020

This issue is regression. It crash only 4.25, and it dosen't crash in 4.24. Copy and past a specific track (spawnable, actor with event track, set endpoint) causes a crash in the editor.  ...

Media Plate with multiple Materials changes Element 0 to the default material if 'Use Media Plate Default' is selected for any other element

UE - Virtual Production - IO - Media - Jan 20, 2023

Media Plate isn't a feature of 5.0.3 so this is not a regression. Media Plate with multiple Elements changes Element 0 to the default material if 'Use Media Plate Default' is selected for any other ...

New Docker image for latest horde has no bundled installers

UE - Foundation - Horde - Mar 4, 2025

Source UDN [Link Removed] & [Link Removed] & [Link Removed] We need to produce a docker image that contains latest bundled installers for 5.5.2 (or 5.5.3?). ...

HLOD build crashes when GroupActor is present

UE - World Creation - Worldbuilding Tools - HLOD - May 24, 2022

The licensee shared information that a Null check on the following Actor can be used as a workaround. static TArray<UActorComponent*> GatherHLODRelevantComponents(const TArray<AActor*>& InSourceAct ...

VR Editor Taking Input From Wrong Controller in Foliage Painting.

UE - Editor - Workflow Systems - Nov 2, 2016

When in Foliage Painting mode, the left trigger press causes the right controller to paint foliage instead of the left controller. This bug does not affect Landscaping or Mesh Painting. This is a r ...

Using construction script does not update 3D widget text

UE - Editor - UI Systems - Feb 20, 2017

The construction script is not updating in the PIE when the text is set through that method, there is a current workaround to set it on event begin play. This issue affects the Text and Textbox comp ...