World Aligned Texture / Normal in Decals does not Operate as Expected

UE - Graphics Features - Jun 26, 2018

World Aligned Texture / Normal in Decals does not operate as expected, however when used as a surface material it will work just fine. Found in 4.19 CL# 4033788, 4.20 Preview 3 CL# 4154964, 4.21 CL ...

Material Ambient Occlusion Does Not Work With Skylight Set to Movable

UE - Graphics Features - Jul 27, 2018

Material ambient occlusion does not work with the skylight set to movable. Setting the material to allow static lighting will fix the issue until the level is reloaded. Found in 4.19 CL# 4033788, 4 ...

Crash when duplicating an asset before renaming it in the Content Browser

Tools - Sep 27, 2018

If you duplicate an asset in the Content Browser before the renaming box prompts input it will cause the Editor to crash. This was reported and tested in 4.20.3 (CL-4369336). This is reproducible ...

UCheatManager::ToggleDebugCamera() causes crash

UE - Gameplay - Oct 11, 2018

Toggling the Debug Camera with the UCheatManager::ToggleDebugCamera() function in a PlayerController derived class causes a crash. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL ...

Button input is ignored when toggling Input mode from UI to Game

UE - Gameplay - Input - Oct 31, 2018

IE_Released is called when switching between the Game and UI input modes, despite the button being still held. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4527422), 4.22 (C ...

Animation Modifiers that contain a null Animation Sequence value cause the Engine to crash when applied to an Animation Sequence

OLD - Anim - Nov 14, 2018

When an Animation Modifier passes a null Animation Sequence value to an Animation Sequence the Editor will crash. This is a regression from 4.20.3 (CL-4369336). This was reported and tested in 4.21 ...

Unreal Frontend crashes when loading a ue4stats file

UE - Foundation - Core - Nov 27, 2018

If Unreal Frontend has been built in the Development Editor configuration, attempting to open a ue4stats file in the Profiler tab results in the Unreal Frontend crashing. The crash does not occur if ...

Shader Complexity does not function properly with Android ES2 or ES3.1 set as the Preview Rendering level

UE - Platform - Mobile - Feb 25, 2019

A user has reported that Shader Complexity is not working properly in 4.21 with the Android ES2 or 3.1 preview rendering level settings. Regression?: No It did not look this way in 4.21 and prior v ...

Pivot Offset Module does not respect on/off toggle

UE - Niagara - Mar 22, 2019

Toggling the Pivot Offset module in a Cascade Particle System has no effect on the particle system's position. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 5439949), 4.23 (C ...

Nested Structs don't work in the details panel

UE - Editor - UI Systems - Slate - Jun 3, 2019

Nested structs do not expand in the details panel whenever opening it in the full Blueprint Editor. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 66842 ...