A 5.5 level that contains a Text3DComponent in a BP crashes the engine when opened in 5.6 (and up)

zComponent - Archive - Sep 11, 2025

A 5.5 level that contains a Text3DComponent in a BP crashes the engine when opened in 5.6 (and up). The licensee has provided his analysis: Description: Level instance created in UE5.5 and re-saved ...

Possible bug with GAOGlobalDistanceFieldCacheMostlyStaticSeparately

UE - Rendering - Features - Jun 2, 2025

The Global Distance Field can constantly update, even when the camera is stationary, in large World Partition maps. This bug requires a large amount of the World Partition map to be loaded to reprod ...

GeometryCache: data race between FGeometryCacheSceneProxy::CreateHitProxies and the render-thread FrameUpdate enqueued by the proxy constructor

UE - Rendering - Architecture - Oct 13, 2026

Symptom An intermittent ensureMsgf fires in the editor when a level contains a UGeometryCacheComponent: Array has changed during ranged-for iteration! (TArray ranged-for iterator check, Array.h). T ...

[CrashReport] USpeedTreeImportFactory::FactoryCreateBinary()

UE - Editor - Content Pipeline - Import and Export - Sep 19, 2017

This is a common and longstanding SpeedTree import crash that has occurred since at least 4.14 for over 100 users. This seems to be the same issue as a previous Jira from 4.10 which was closed wit ...

NavLink Proxy CHILD ACTOR stops working in a Packaged and Standalone game

UE - AI - Oct 5, 2017

NavLink Proxy CHILD ACTOR stops working in a Packaged and Standalone game. Works as expected in PIE. Licensee Description: Force Rebuild on Load is not called and the nav links as child actors do ...

Mover | FStanceModifier adjustment teleport on Crouch/Uncrouch can fail when child components intersect world

UE - Runtime - Character - Feb 3, 2026

Context When crouching and uncrouching with Mover’s DefaultMovementSet, the pawn capsule’s half height is changed. This behavior mimics the CharacterMovementComponent. To ensure the pawn’s feet sta ...

Engine crashes with AudioMixer if the sound is disabled in the system

UE - Platform - Linux - May 16, 2019

Seems like failure to init SDL device is not being properly propagated and something on the higher level keeps pushing commands to the (non-existent?) audio thread. Paging also [Link Removed] and [ ...

Unable to build marketplace code plug-in

UE - Core - Cpp Tools - UnrealBuildTool - May 17, 2022

Fix for [Link Removed] Closed sets the RuleAssembly in the Marketplace plugin to ReadOnly. This has prevented the plugin bi ...

In the level editor, when configuring a component that is part of an actor blueprint, adding entries to a TMap with C++ enum keys results in duplicate keys and an incorrect warning popup.

UE - Editor - Jan 22, 2026

Note: This started happening in UE 5.4 and persists up to latest. It is probably related to [Link Removed] Closed ([Link Re ...

[CrashReport] Access Violation - UModelComponent::GetPhysicsTriMeshData() [modelcomponent.cpp:673]

UE - Simulation - Physics - Oct 2, 2017

This is a trending crash coming out of the 4.18 Previews. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to [Link Removed], which was ju ...