Assertion failed: (Index >= 0) & (Index < ArrayNum) when importing large Alembic file

UE - Editor - Content Pipeline - Datasmith - Importer - May 3, 2022

Regression testing done on //UE4/Release-4.27.2 CL-18427296 and this issue did occur. [Link Removed] [Link Removed] Below is snips of customers description and proposed workaround:Importing alembi ...

[UDN - 00707230] DetailLayoutHelpers ensure when using VisibleAnywhere Instanced properties

UE - Editor - Verse Class Editor - Jan 11, 2024

From UDN Description Hello, there's an ensure that's firing in `DetailLayoutHelpers.cpp#137`: [Start code block] ensure(PropertyNodeMap.ParentProperty == CurObjectNode); [End code block]when ...

[CrashReport] Mac crash - TArray<FDeferredMacEvent, FDefaultAllocator>::ResizeGrow

UE - Platform - Apple - Sep 14, 2017

This is a somewhat common crash on Mac that has affected users since 4.16. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log [2017.09.08-05.17. ...

StateTree: While editing State Parameters or exposed properties of a Condition/Task, an ensure() fires when editing inputs of a Property Function bound to an array element

UE - AI - StateTree - Mar 5, 2026

Consider an array property that can be edited in the StateTree editor. This can be a State Parameter or an exposed property of a Condition or Task, for example. Each element of the array can be boun ...

Wrong WPO motion vectors due to Periodic World Space node

UE - Rendering - Graphics Features - May 13, 2026

We've noticed smearing in grass due to wrong motion vectors. This appears to be caused by lack of previous frame support in the periodic world space node. This is how we fixed it: In MaterialTempl ...

Virtual Memory leak when using specific rendering settings in the template project

UE - Rendering - Architecture - RHI - Dec 20, 2025

When a project is run with these settings in a template project, untracked virtual memory increases. Cvars r.GBufferFormat 3 r.Lumen.TraceMeshSDFs 1 r.Lumen.TranslucencyReflections.FrontLayer.Enab ...

[CrashReport] UE4Editor_CoreUObject!UObjectPropertyBase::Identical() [propertybaseobject.cpp:60]

UE - Foundation - Cpp Tools - Hot Reload - Nov 17, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...

User-defined InstancedStaticMeshComponent subclass misbehave in SCS Editor

UE - Framework - Blueprint Editor - Oct 13, 2025

Context Users can create InstancedStaticMeshComponent (ISMC) (blueprint) subclasses. Any ISMC class can be added to an actor blueprint. When a mesh is selected and transforms are added to the Insta ...

Backwards-compatibility broken for the CDOs of Python-generated Unreal Types because of missing redirectors

UE - Editor - Feb 11, 2025

Previously, all Unreal Types generated by python scripts would be created inside package "/Engine/PythonTypes". This was changed by [CL 32478991 in ue5-main branch], which meant to "remove the restr ...

[CrashReport] Crash on Mac - UE4Editor-SlateCore.dylib!SWindow::IsVisible()

UE - Platform - Apple - Jun 23, 2017

This is a common crash on Mac in the 4.16 release, and has occurred with low frequency since at least 4.11. Users have not provided any descriptions, so additional information is currently unknown. ...