When copy/pasting scene objects from older Unreal versions into Unreal 5.1, the editor will crash. ...
If client takes a long time to send a move to the server, the server erroneously ticks it for a large time without updating the client's timestamp, causing the server to move the client further than ...
Regression is unconfirmed ...
FHLSLMaterialTranslator::ParticlePosition does not return Previous information when request which can result in bad motion vector calculation. ...
Alembic Animation Sync issues when playing/rendering in sequencer ...
A number of utility functions are provided in UEdGraph_ReferenceViewer for building menu extenders. This class was originally included in the engine as part of the ReferenceViewer module, but was re ...
Selection outline shakes/jitters for selected objects ...
Fragments of a geometry collection can not hit the mesh which is set "Use complex collision as simple" ...
If two states have MoveDirectionIntent vectors that are opposite to each other, interpolating between these states can result in MoveDirectionIntent being 0. This may cause issues for animation blue ...