Cooking fails with a Nanite Landscape and 3D text asset

UE - Virtual Production - Avalanche - Sep 20, 2023

Adding a 3D text actor to a level with a Nanite landscape causes cooker to hit an assert Tested in the Following  //UE5-Release-5.3-CL-27405482 ...

GPU particles disabled on Quest

UE - Niagara - Feb 9, 2024

GPU particles were disabled on Quest 1 due to a compute issue. We need to validate / fix issues for Quest 2 / Quest 3. Reported in [Link Removed] ...

Poor Vulkan RHIThread performance in Development builds on some Android

UE - Platform - Mobile - Dec 10, 2024

Community-attempted workaround received in [Link Removed] Correct fix submitted to 5.6 FNMain in [Link Removed] which needs integrating into 5.5.3. ...

Crash upon opening Windows 64 bit development build with only DX10 RHI enabled

When packaging with only support for DirectX10 RHI, the editor will crash after hitting "OK" on the window that mentions that the Global Shader Cache file is missing. This was encountered while run ...

Custom animation node in game module fails to load in -game or packaged project

OLD - Anim - Oct 29, 2015

Not sure if this is an Animation or a Core issue, but a runtime Anim Node will not load properly with "-game" or in a packaged build. The developer that made this sample read this blog post: [Link ...

[Crash]-[Reimport] - Crash on reimporting CAD file with deleted light sources

UE - Editor - Content Pipeline - Datasmith - Importer - Jul 6, 2018

Chaos Cloth - Visualization materials cause async load flush and slows down starting a PIE session.

UE - Simulation - Physics - Character - Aug 13, 2024

The loading of the cloth visualization materials disturbs async loads shortly after starting PIE which causes an async flush and several seconds stall. The solution would be to move these to a sing ...

The Spawn Actor from Class node's dropdown menu gets cut off when zoomed out

UE - Gameplay - Blueprint - Mar 12, 2015

The Spawn Actor from Class node's dropdown menu gets cut off when zoomed out. Reproduced in 4.7.2 binary and Main (//depot/UE4/Promotable-CL-2473270) ...

Adding teleport node after AddMovementInput breaks jumping animation

UE - Gameplay - Jun 6, 2016

Calling the teleport node after the Add Movement Input nodes affects movement by preventing the character's capsule from updating, causing the mesh to hit the top of the capsule during the jump anim ...

"Multiple Values" in Body Setup when single bone has multiple bodies

Tools - Feb 3, 2017

"Multiple Values" in Body Setup when single bone has multiple bodies Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) ...