Static Mesh Editor: Give options for drawing complex/simple collision

UE - Simulation - Physics - Mar 13, 2017

The collision mesh and the display mesh are often similar enough to be difficult to differentiate, and there is currently no way to view the collision wireframe without the display wireframe as well ...

GUID property is not fully generated for a component added to a Blueprint in the Editor

UE - Gameplay - Blueprint - May 1, 2017

If a component contains a GUID property, and that component is added to a Blueprint in the Editor, that property is not fully generated for instances of the Blueprint. Only the first part of the GUI ...

values for pinch input produce very different results for same area on android device

UE - Platform - Mobile - Oct 13, 2017

Values for pinch input produce very different results for the same area on an android device. values can range from 0 to 1, or end up in the thousands, despite the pinch distance being the same. It ...

Crash occurs in Hierarchical Instanced Static Mesh of Mesh with MinLOD set to 1 or higher

UE - Graphics Features - Oct 22, 2020

I have attached a reproduction project with the above settings.[Link Removed] It crashes when packaged, launched and moved in-game. This issue seems to occur when there is an object in the Unbuilt ...

Scaled Geometry Collection made from non-basic Static Mesh Crashes Editor

UE - Simulation - Physics - Destruction - Nov 14, 2022

Reproduced 3/3 times. So far tested with the Chair and Statue from the Blank Template Editor Default level. Error Reads as follows:Assertion failed: IsValid() [File:D:\build\++UE5\Sync\Engine\Source ...

[CrashReport] UE4Editor_ClothingSystemRuntimeInterface!UClothingSimulationFactory::CreateSimulation()

UE - Simulation - Physics - Character - Jun 27, 2017

This is a common crash in the 4.16 release. Users have not provided descriptions so additional information is not currently available. Source Context 28 // Any clothing simulation factory s ...

Component Reference of Placed Instance does not Update after Removing the Component in Code.

UE - Gameplay - Mar 14, 2016

After creating a component in code and placing an instance of the code class/blueprint into the level, the component will still show as inherited if the component is removed from code. EDIT: Includ ...

OnRep_ReplicatedAnimMontage causes popping when montage ends

OLD - Anim - Oct 8, 2016

UAbilitySystemComponent::OnRep_ReplicatedAnimMontage doesn't handle some edge cases when stopping the montage when blending is involved. Namely, it's possible on a client (due to latency, etc.) that ...

Cones for angular constraints not visible is Separate Translucency is disabled

UE - Graphics Features - Apr 14, 2016

A user reported an issue where the cones that represent angular constraints in the PHAT editor are not rendered if Separate Translucency is disabled. This may be related to another issue with Separa ...

Auto Reimport crash with some file paths

UE - Editor - Content Pipeline - Import and Export - Dec 14, 2016

Auto Reimport source paths can cause a crash with the editor. I couldn't narrow down in my limited testing what would cause the crash vs what would not with these file paths. The one in my attached ...