When using 'Is Hidden Ed' it behaves similar to 'Is Hidden Ed at Startup'

UE - Gameplay - Jan 11, 2018

The tool tip for 'Is Hidden Ed' states "Returns true if the actor is hidden in the editor viewports" but it only actually flags true if "Hide Selected at Startup" is selected for the actor. Therefor ...

[AI] Navmesh tiles on different layers get removed while streaming out in WP Dynamic Modifiers Only navmesh

UE - AI - Navigation - Feb 6, 2025

 Streaming out the navmesh and streaming the area back into the world before the GC runs causes the navmesh streamed back into the world to only have navmesh tiles on a layer with tiles that would b ...

Object using specific Corona Material Import by default with wrong UVs

UE - Editor - Content Pipeline - Datasmith - Exporters - Jan 29, 2019

FMath::Eval ignores groupings while solving

UE - Foundation - Nov 8, 2022

This is not a regression. Tested in //UE5/Release-5.0 CL20979098 FMath::Eval ignores groupings while solving problems. This has caused some confusion with users who are expecting the groupings to b ...

Translucency area has stripe-style issue on TSR

UE - Graphics Features - Mar 28, 2024

The TSR History Rejection buffer develops a grid-like artifact over translucent, camera-facing planes. ...

Crash running construction script after compiling BP function library

UE - Gameplay - Blueprint - Sep 15, 2020

Editor can assert when changing the signature of an editor authored Blueprint Library Function (FuncA) if that function is called from a Blueprint Library Function (FuncB) via an actor's constructio ...

Compiler warning after renaming variable in animation template

UE - Anim - Runtime - Anim Blueprints - Aug 15, 2023

See UDN: [Link Removed] ...

[CrashReport] UE4Editor_Engine!FMeshMaterialShaderType::FinishCompileShader() [meshmaterialshader.cpp:121]

UE - Graphics Features - Dec 1, 2017

This is a common and longstanding crash that has occurred since at least 4.11. However users have not provided any descriptions of their actions when the crash occurred. Source Context 107 ...

Crash upon attempting to load into session via Join Session in Blueprints on iOS

UE - Networking - Aug 8, 2018

Joining a session on iOS using the Join Session node in Blueprints causes a crash on iOS. This is similar to [Link Removed] but was requested to be entered separately. This has not been reproduced ...

Const Blueprint Implementable Events don't update if const is removed from the native declaration

UE - Gameplay - Blueprint Editor - Oct 19, 2021

Constness is not updated in overridden BlueprintImplementableEvents when the native declaration is made non-const.  ...