Local Variable loses value after reference moves file locations. This does not just affect construction scripts, following these steps with a function instead produced the same result. This issue do ...
We currently have two methods of fixing up redirectors: the ResavePackages commandlet and the Fix Up option within the editor. While the editor's option correctly handles collections via FAssetFixUp ...
When attempting to get the vertex color of an instance of of a static mesh that is painted after placing it in the World Viewport. The Editor crashes returning an "Unhandled Exception". The cause o ...
Const version of function is not used elsewhere in the engine so it usually gets skipped when compiling. Produces the following error when compiling: UnrealEngine\Engine\Source\Runtime\Navigation ...
When a sufficiently large object casts shadows near the Directional Light's Dynamic Shadow Distance range, the VSM pages are inconsistent in their shadowing - some will choose to shadow per-pixel, w ...
The source code to build the Engine that is available from GitHub includes the file dbghelp.dll, which prevents the crash reporter tool from starting on Windows 8.1 machines. This file is not presen ...
Spectator cameras don't seem to be set to the correct transform when the ChangeState/ClientGoToState functions are called when using a dedicated server. After testing on a listen server, it appear ...
This function hardcodes Game/Content/ and optionally includes Engine/Content to search for maps to cook. This means that you cannot select a map from a content plugin to cook. Instead the code shoul ...
The migrate function is meant for moving assets from one content folder to another, so it does no actual modification of the references in the migrated assets. This is normally fine, since we expect ...
Upgrading a marketplace creator's project to engine version 4.23.1 and above results in loss of (previously) working functionality with game input. ProjectDownload: [Link Removed] Tested in: 4.2 ...