Ortho near plane clips geometry in Editor Top view

UE - Graphics Features - Aug 9, 2024

When the viewport is in Top (ortho) Lit mode the near plane clips through geometry as you zoom the view in and out. ...

Character Movement values do not reset to defaults

Tools - Mar 9, 2015

Character Movement values do not reset to defaults. Changing a value and then using the arrow to Reset to Default updates the number displayed in the Details panel, but the value does not update dur ...

HISM(Hierarchical instance static mesh) has lightmap problem after building lighting

UE - Graphics Features - Aug 5, 2018

HISM has lightmap issues after build lighting ...

Broken Composite Decorator

UE - AI - May 14, 2019

Reported by Square Enix on UDN, ...

Renderdoc failing to capture

UE - Rendering Architecture - Nov 13, 2023

This is not an issue in Release-5.2. ...

Soft Raytracing Shadows are flickering

UE - Graphics Features - Ray Tracing - Feb 18, 2025

[Image Removed][Link Removed] ...

Memory leak after exiting PIE

There appears to be a memory leak when you PIE and then exit PIE. Users are reporting that each time they PIE, their RAM usage jumps up, say, 10MB, then when you exit PIE, it only drops down 5MB. ...

Restore Open Asset Tabs on Restart Becomes Unselected upon Restart

Tools - Jan 5, 2016

Although Asset Tabs will be restored, the option to "Restore Open Asset Tabs on Restart" in the Editor Preferences becomes unchecked after a crash thus causing the user to remember to select it afte ...

Execute Console Command function differs from the Engine Scalability Settings

UE - Graphics Features - May 14, 2015

When executing the 'execute console command' with 'sg.ResolutionQuality 25' the engine scalability settings are at 6%. When you set the 'sg.ResolutionQuality 50' the engine scalability settings are ...