ShooterGame servers crash on the Linux and Mac machines. The following failed to find Font warnings appear in the output: [2016.08.23-16.59.05:186][ 0]LogUObjectGlobals:Warning: Failed to find ob ...
Crash is caused when the user creates too many windows after Selecting a Struct variable when binding a property in UMG. This issue is related to [Link Removed] ...
geometry script "Append Simple Swept Polygon" crashes if called w/ an empty path (but non-empty cross section polygon) ...
Opening an old pose asset can crash the editor if the skeleton it uses gets updated. ...
The Foliage tab is disabled while simulating in the viewport, however if the user has the Foliage Select mode enable when they simulate and click on a foliage instance in the viewport it will crash. ...
The Editor will crash if you add more than one vector parameter to a Material Parameter Collection. This works as expected in 4.21 CL# 4753647 Found in 4.22 Preview 2 CL# 5035897 and 4.23 CL# 506 ...
I was attempting to repro [Link Removed]. I created a new Actor BP, placed it in the level, added a ref to it to the level BP (instead of the projectile approach in the repro), and tried to save my ...
Mousing over an array input inside a Blueprint function can lead to a crash. For this to occur, the first parameter of the function must be a User Defined Struct. ...
I was working with a licensee on something unrelated, and ran into this niagara threading crash. It looks like UNiagaraDataInterfaceSpline::SampleSplinePositionByUnitDistance on one of the niagara h ...
The editor crashes when activating cvar options for shader compilation and debugging. ...