Regression with rendering Spline Mesh Components seen on older (5s) iOS device. I did not reproduce a crash with an iPadPro A1701 or an Android Note 4 Confirmed in 4.23 MAIN at CL 6910902 ...
After upgrading from UE5.0.3 to UE5.1, we started seeing this error when trying to build Android Development from Visual Studio (VS2022 17.2.1): Running UnrealBuildTool: dotnet "..\..\Engine\Binari ...
Repro Rate: 5/5 Summary: When opening a Project in UE version 5.1.0 with Nvidia GFX driver version ###, the user is notified that there are known issues with this driver through a pop-up:WARNING: K ...
Slack: [Link Removed] Another Slack: [Link Removed] Cook error:UATHelper: Cooking (Windows): LogSavePackage: Warning: UATHelper: Cooking (Windows): Referencers of MovieSceneTimeWarpSection /Gam ...
When creating an C++ Actor with a Hierarchical Instanced Static mesh. when duplicating such an actor with mesh instances, the instances are not visible on the level. In this state, calling HISM comp ...
UPDATE: Date: 2/5/2015 Likely an instance of the same crash: [Link Removed] CrashReporter Bugg (Crash List): [Link Removed] When updating a project from UE4.4.3 to UE4.5.1 editor crashes when adju ...
Renamed Enums displayed in Standalone game will show the original default name instead. ...
As reported by user, using foliage tool in a first person project eventually crashes it. "Currently, any attempt to render objects created with the foliage tool crashes the UE4 editor on my machine ...
This was discovered externally and reported on UDN here: https://udn.unrealengine.com/questions/563268/mac-editor-crash-when-disable-ambient-occlusion.html ...
Structs cause packaging to fail when Blueprint Nativization Method is set to "Inclusive" Note: Appears to be a regression (worked in 4.15.1) Error example: UATHelper: Packaging (Windows (64-bit)) ...