This wasn't like this in 4.24 (see attached images). If you create a variable Engine.Owner.Position the search will find it however. Found in 4.25 Preview 2. Reproduced in 4.26 Main. ...
When using Lighting Scenario, loading order will affect how it's applied to the instances, resulting in corruption if content is loaded after the lighting scenario ...
'Exposure Compensation Curve' is not being applied in Standalone or Packaged projects. Confirmed in 4.25 MAIN at CL 10871578 ...
When making changes to the properties of the paint mode (paint color, brush settings, etc.) the actions are not logged into the undo history and therefore cannot be undone. Attached is the screensh ...
Print string duration is divided by number of PIE players. ...
In 5.6, a handful of new entries in `FCustomizableObjectCustomVersion` were added, including `SetDisplayNamePropertyAsPinNameOfTableNodes`. Looking back at the history, `SetDisplayNamePropertyAsPinN ...
Created in relation to https://udn.unrealengine.com/questions/405764/is-it-possible-to-set-sequencer-spawnables-propert.html Issue relates to behavior of the Event BeginPlay and the propagation of ...