AbsoluteWorldPosition and PDO not working correctly in SingleLayerWater calculations

UE - Graphics Features - Oct 1, 2021

The licensee has provided a recommended fix for this issue. Please see the UDN.  ...

Object Load order issue in Blueprint Editor

UE - Gameplay - Blueprint Editor - Oct 21, 2024

[Image Removed] change FindObject to StaticLoadObject might fix this issue ...

HighResShot Alpha always 255

Expected behavior is that screenshot alpha should be 0 for pixels that did not have anything rendered into them. ...

MakeMaterialAttributes and LandscapeLayerBlend produce unexcepted results for WorldPositionOffset

UE - Rendering - Architecture - Materials - Nov 8, 2021

For comparison, this issue doesn't seem to occur when recreating the setup with Set Material Attributes/GetMaterialAttributes. It seems isolated to the Make/Break nodes. ...

Vector Field Initial Rotation will always have the same initial rotations for each emitter instance

UE - Niagara - Nov 11, 2019

The Vector Field Initial rotation module will have the same rotation for all instances of the same emitter. This is a regression from 4.22. ...

SIGSEGV: invalid attempt to access memory at address 0x3

UE - Platform - Apple - Jan 30, 2015

Crash Report: [Link Removed] ...

Translucent deferred decal materials look different when setting specular attribute directly or via constant node

UE - Rendering - Architecture - Materials - Nov 28, 2025

Translucent deferred decal materials look different when setting their specular material attribute directly on the material node versus setting it via a constant node ...

Crashes upon project start up

Tools - Feb 10, 2015

Crash Report: [Link Removed] After downloading latest revision, user is no longer able to open project due to constant crash. ...

Animgraph-Blend node-Alpha Scale Bias-larger values imprecise

OLD - Anim - Jan 21, 2015

When setting the alpha scale bias for a blend node in the AnimGraph, if you set the values so that the difference is greater than 10, the values will not enter as whole numbers (see image.) ...

WMR native plugin trigger axis not working

UE - Platform - XR - Nov 19, 2018

We are testing the new Windows Mixed Reality native support and have found that the trigger mapping to a button is working, but the trigger mapping to an axis is not, i.e. the event MotionController ...