[AI] Navmesh tiles on different layers get removed while streaming out in WP Dynamic Modifiers Only navmesh

UE - AI - Navigation - Feb 6, 2025

 Streaming out the navmesh and streaming the area back into the world before the GC runs causes the navmesh streamed back into the world to only have navmesh tiles on a layer with tiles that would b ...

Blurry RVTs after camera jump

UE - Graphics Features - Aug 7, 2025

When using Runtime Virtual Textures (RVT) on landscape in UE 5.5+, nearby tiles may remain blurry (low-resolution mips) after launching PIE or making large camera jumps (e.g. via bookmarks or viewpo ...

Spline Mesh Collision doesn't work in packaged game when spawning them at runtime

UE - Simulation - Physics - May 18, 2020

Spline Mesh Components lose their collision in a packaged game when spawning them at runtime, or modifying them via 'Set Start and End' function at runtime. ...

Object using specific Corona Material Import by default with wrong UVs

UE - Editor - Content Pipeline - Datasmith - Exporters - Jan 29, 2019

Translucency area has stripe-style issue on TSR

UE - Graphics Features - Mar 28, 2024

The TSR History Rejection buffer develops a grid-like artifact over translucent, camera-facingplanes. This problem can be mitigated by increasing r.TSR.ShadingRejection.TileOverscan from 3 to 4 with ...

Data Layer replication bug

The bug is data layer runtime states can get out of sync between a client and a host depending on the initial runtime state of a data layer and the size of the replicated data layer names array. Se ...

Lightmass: Blocky lightmap artifacts appears on the Mesh Actor which is shadowing by a single face mesh

UE - Graphics Features - Lumen - Jun 9, 2020

Begin Map Begin Level Begin Actor Class=/Script/Engine.StaticMeshActor Name=Plane_2 Archetype=/Script/Engine.StaticMeshActor'/Script/Engine.Default__StaticMeshActor' Begin Object Class=/Script/En ...

Crash running construction script after compiling BP function library

UE - Gameplay - Blueprint - Sep 15, 2020

Editor can assert when changing the signature of an editor authored Blueprint Library Function (FuncA) if that function is called from a Blueprint Library Function (FuncB) via an actor's constructio ...

Compiler warning after renaming variable in animation template

UE - Anim - Runtime - Anim Blueprints - Aug 15, 2023

See UDN: [Link Removed] ...