Rounding errors are present in FJsonValue::TryGetNumber(int64&) and FMath::RoundHalfFromZero()

UE - Foundation - Core - Mar 8, 2019

A licensee reported a bug in rounding of a call to FJsonValue::TryGetNumber(int64&) with large values.  In investigating this, it appears that equivalent problems also exist in FMath:: rounding func ...

Landscape holes retain collision if Mip level changed to 1

UE - LD & Modeling - Terrain - Landscape - May 19, 2015

Landscape holes have collision if the mip level of the landscape is changed from 0 to 1. ...

Hierarchical instanced static mesh LOD is not consistent between eyes

UE - Platform - XR - Apr 7, 2017

User reports that the issue fixed for ODIN-6308 still occurs for InstancedStaticMeshes. ...

Content Browser filters don't save their state

UE - Editor - Workflow Systems - Dec 16, 2022

Content Browser filters don't save their state anymore. This is a regression from 5.0 ...

Lock Content Browser resets when restarting the editor

UE - Editor - Workflow Systems - Jan 5, 2023

Regression: Tested in UE5/Release-5.0, the issue did not occur so this is a regression. ...

Ensure in AR Template on Android

UE - Platform - XR - Jan 5, 2023

Regression: Tested in UE5/Release-5.0, this issue did not occur so it is a regression. ...

Data Layers Outliner does not remember selections on editor restart

UE - World Creation - Worldbuilding Tools - World Partition - Jan 9, 2023

Regression: Tested in UE5/Release-5.0, this issue occurs so this is not a regression. ...

unnecessary warning message regarding edge case rotations from deltagen fbx import

UE - Editor - Content Pipeline - Datasmith - Importer - Jun 4, 2020

Sky Atmosphere Material Nodes not Correctly Represented in the Surface Cache for Nanite Enabled Static Meshes

UE - Graphics Features - Apr 1, 2025

When nanite is enabled on a static mesh, lighting contributions from Sky Atmosphere material nodes are not incident on the static mesh and no longer present in the overall lighting of the scene. Th ...

Loading a map via File->Open Level... when it is already loaded in World Composition view does not reset actors to origin

UE - World Creation - Worldbuilding Tools - World Composition - May 14, 2019

Loading a map via File->Open Level or just by clicking on it to open it, when it is already loaded in World Composition view does not reset actors to origin. The actors instead keep the same positio ...