Level Streaming Blocking Loads Do Not Work

UE - Gameplay - Jun 4, 2018

It is believed that If Should Block On Load is TRUE, the entire game should freeze up until the entire level is loaded. Then If Should Block On Load is FALSE, the game continues to play while the le ...

Interactions in the Menu are not working as expected in VRTemplate

UE - Platform - XR - Nov 17, 2022

Interactions in the Menu on VRTemplate (and I suspect that style of menu interaction in general) do not function as expected. This issue was reproduced several times (5/5), both with a VR headset an ...

Fracture Tool - Popup menu for tree items on the Geometry Collection Outliner is missing the option "Static" for setting "Initial Dynamic State"

UE - Graphics Tools - Modeling Tools - Oct 4, 2023

As reported by the customer in the related UDN case, when right-clicking a tree item on the Geometry Collection Outliner inside the Fracture Tool, the popup menu should display 4 options for setting ...

Data Table Enums Fail to import correctly

Tools - Jun 22, 2015

Enums are unusable in data tables for importing. They import solely as their default "zero" value (albeit with the name wrong - but that still "functions" fine). Sample enum: Dog, Cat, Bird Sample ...

No way to unregister BB observer as a response to being notified about BB key change

UE - AI - Mar 3, 2015

Currently when a BB observer gets notified about BB key change there is not way to tell the BB component to unregister said observer. The function called on observers should return a value indicati ...

Max Deviation setting is never used for Mesh Reduction, causes incorrect values for automatically computed LOD distances

UE - Graphics Features - Feb 1, 2018

The Max Deviation setting for a static mesh LOD is never used for Mesh Reduction. This results in incorrect values for automatically computed LOD distances, because the calculation uses the Max Devi ...

PostLoadGroup can cause materials to cache GWhiteTexture into uniform expressions

UE - Rendering Architecture - Mar 6, 2024

It may occur that during loading screens, materials using material layers will load with GWhiteTexture before the real textures are ready. This seems to be because of a race condition due to PostLoa ...

Actor moves between levels when using Convert Actor

Tools - Jan 9, 2017

Using Convert Actor when the wrong level is selected can cause the actor to move levels. This doesn't seem to happen with every actor type but is 3/3 reproducible using the steps provided. User Des ...

UnrealVS is not working in Visual Studio 2017

UE - Foundation - Core - Mar 17, 2017

The UnrealVS add-on appears to install correctly in Visual Studio 2017 (resolved in [Link Removed]), but it does not appear to be working correctly in that version of Visual Studio once it is instal ...

Variables in Child Actor Template not Updating from Construction Script

UE - Gameplay - Blueprint - Sep 18, 2017

Project showing the issue attached. Variables in child actor template not updating based on changes made in child actor's construction script. Per licensee, "I'm basically trying to make a child a ...