Generated from CrashReporter ...
Changing the properties of M_Glass and M_Metal_Copper to two sided via the property matrix crashes the editor to desktop. (Note: M_Glass with ANY of the M_Metal Materials except M_Metal_Chrome will ...
Editor crashes if a struct array that has been made editable is edited in an instance within the details pane of the level viewport, then the changes are applied from the instance to the base bluepr ...
When the DLC is being built for a project and stored in a plugin, the result is normaly until the DLC is packaged multiple times. This leads to the file path becoming more and more nested each time. ...
Gameplay Ability System Standalone: Removing an attribute set and then removing an active gameplay effect that has a modifier for an attribute from that set results in a crash. Currently, one must ...
Generated from CrashReporter ...
In UE 5.5, when the user attempts to save the level blueprint of a world-partition map, the Editor crashes if the BP contains any node with an input pin of type "Gameplay Attribute Structure", as lo ...
This is a Regression. Tested in: //UE5/Release-5.0 CL 18747223 GitHub //UE4/Release-4.27 CL 18319896 Binary The example can't be completed in UE5 as expected presumably because of a change within ...
When initializing struct members from default data at UObject initialization time, we are currently copying struct properties that contain instanced subobjects from the default data. This can potent ...