Enabling Merge GC Clusters and Blueprint Clustering causes a packaged Window project to crash

UE - Foundation - Core - Cooker - Jan 3, 2019

Enabling the check boxes for Merge GC Clusters and Blueprint Clustering causes packaged Windows projects to crash on startup. The log and dump files regarding this crash have been attached to this t ...

Replicated component leak on clients if RPC forces construction and server destroys it in the same frame

UE - Networking - Jan 3, 2019

RPCs called on actors force a channel to be opened and the actor to be replicated at least once. If the RPC is called on a new replicated component while the actor channel is already open, but the ...

When r.CustomDepth = 3 (Enabled with Stencil), the values of SceneDepth and CustomDepth are different on IOS

UE - Graphics Features - Jan 7, 2019

The user wants to express using the difference between SceneDepth and CustomDepth. However, when r.CustomDepth = 3 (Enabled with Stencil), the expression can not be realized because the SceneDepth a ...

When the engine version updated, partial data of TMap/TSet type of DataTable is missing

UE - Foundation - Core - Jan 7, 2019

When updating to 4.21, Element previously added to DataTable is missing. This only occur when you move to 4.21. If it change from 4.19 to 4.20, DataTable will keep data. it can restore broken data b ...

Crash when executing Rename Asset or Duplicate Asset and other functions in Scripted Actions

UE - Gameplay - Blueprint - Jan 8, 2019

In Scripted Actions, if you execute a function after using Rename Asset or Duplicate Asset, it will crash. If you do not execute the function it will not crash. ...

Crash editor when open the level sequencer after updated 4.20

UE - Anim - Sequencer - Jan 8, 2019

When migrating from the version before 4.20 to the version after 4.20, opening the level sequencer will crash. I think that there is a problem with conversion from SnapTimeInterval (FixedFrameInterv ...

Hot Reload fails if a project and Engine are placed next to each other in the same root folder that has the same name as the project

UE - Foundation - Cpp Tools - Hot Reload - Jan 8, 2019

Hot Reload does not work if a project and the Engine that project is associated with are placed next to each other in the same root folder that shares the same name as the project. During the Hot Re ...

Session frontend screen comparison tool not showing screenshots.

UE - Automation Test - Jan 9, 2019

The Session Frontend Screen Comparison tool does not appear to be showing and screenshots taken from the Editor. ...

Problem in deleting multiple node objects in Animation Sequence

OLD - Anim - Jan 10, 2019

From what I could see this is different than JIRA issue [Link Removed]. All the selected nodes information seem correct until the NodeObject->Delete(Sequence) in SAnimNotifyPanel::DeleteSelectedNod ...

UActorFactory::PostSpawnActor gets called twice when an actor blueprint class is dragged into the scene

UE - Gameplay - Jan 11, 2019

Whenever dragging and dropping an actor to the Scene, the function UActorFactory:: PostSpawnActor gets called twice. Tested in 4.20.3 (CL - 4433814), 4.21.1 (CL - 4705082), 4.22 (CL - 4708082) ...