Widgets with a UI Material that uses Custom Stencil will not render meshes with a set stencil. This is working as expected in 4.19 CL# 4033788. Found in 4.20 CL# 4369336, 4.21 CL# 4541578, and 4.22 ...
The Get HMD worn State does not update the worn state when the headset is put on/taken off. Rather it only updates when the headset sleeps or wakes ups. This means that the headset can be taken off/ ...
When setting a key variable to none (without setting it to anything else first) the variable will return "(" instead of none ...
Imported FBXs that use UBX will import their collision rotation incorrectly. You can see this when scaling the collision non-uniformly. Found in 4.20 CL# 4369336, 4.21 CL# 4541578, and 4.22 CL# 46 ...
In the project is Behavior Tree that implements some tasks, decorators and services, but for some reason, two of my tasks nodes gets initialized with all the pointers to their services set to null, ...
I received a report that there is a situation in UE 4.21 that it is not possible to acquire push notification device token on iOS And they seem to have solved the problem by fixing the following pa ...
In a packaged game or standalone, if you change map with DFAO enabled the previous DFAO will still be visible. This does not occur in PIE. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# 4613 ...
Multiple licensees are experiencing this problem. The repro should look like this initially: [Image Removed] But then over time will degrade overtime into something like this this, most likely cau ...
BP SET nodes for FGameplayTags do not respect category filters, instead the dropdown shows an unfiltered list of all gameplay tags. Given the MyValue property decorated as follows: UPROPERTY(Edit ...
AStaticMeshActor::CheckForErrors() is producing slightly incorrect results due to position and scale being exact matched, instead of using an epsilon comparison. Rotation is using Euler angles for ...