Crash on setting Material in Element 1 of Combined Mesh

Tools - Mar 19, 2015

Crash on clearing or setting the second or third material slot in the Static Mesh Editor on an imported combined FBX Mesh. Also Reproduced in Main Promotable-CL-2484152 (Perforce) NOTE: User is o ...

Editor crash when opening Project Settings on Linux

UE - Platform - Linux - Mar 29, 2017

When the Project Settings is opened on Linux, a call is made to run an iOS-related C# program (execute iPhonePackager certificates). This call causes the editor to crash. Unable to find mention of ...

WP HLOD Crash on Small Cell Sizes

UE - World Creation - Worldbuilding Tools - HLOD - Jan 8, 2024

Crash Occurs When Generated Item Type Doesn't Match Return Type

UE - AI - Jan 7, 2016

After creating the example generator that is displayed at the bottom of the documentation linked below, a crash will occur if the Generated Item Type is set to EnvQueryItemType_Actor (which is the d ...

Ensure caused by edits to nested structs

UE - Gameplay - Blueprint - Dec 27, 2016

Edits made to a struct that is a member of another struct can cause the parent struct to no longer compile and cause save errors. ...

Too large project icon image causes engine to crash

Tools - Apr 27, 2015

The engine will crash if you upload a project icon that's way too large for the 192x192 area. It'll also crash when you open that project back up and try to access the project settings ...

[Sound Cue][Open World] - Crash when creating a Sound cue from an Ambient Sound actor on an Open World map

UE - World Creation - Worldbuilding Tools - OFPA - Apr 18, 2022

When trying to recreate an issue that resulted in [Link Removed], I came across this call stack.   Regression testing done in //UE4/Release-4.27.2 CL-18427296 and this issue did NOT happen. ...

Assertion occurs when undoing a Child State's unparenting from another Child State in AI State Trees, leading to a crash.

UE - AI - StateTree - Apr 15, 2022

Assertion occurs when undoing a Child State's unparenting from another Child State. Repro Rate: 5/5Assertion failed: false [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views ...