SingleSampleShadowFromStationaryLights does not work in UE5 (when GPU-Scene is used)

UE - Graphics Features - Shadows - Jul 21, 2022

The flag is not propagated in FPrimitiveSceneShaderData::FPrimitiveSceneShaderData and so is missing in GPU-Scene primitive data. Need to add: .UseSingleSampleShadowFromStationaryLights(Proxy->UseS ...

World Partition Editor minimap build failed

UE - World Creation - Worldbuilding Tools - Aug 10, 2023

The issue was reproduced when building a minimap for an open world level with no Actors with "Is Spatially Loaded" enabled. Placing additional Actors with "Is Spatially Loaded" enabled in the level ...

Scale with Width on Landscape Splines offsets plane mesh on Z axis

UE - LD & Modeling - Terrain - Landscape - Apr 22, 2015

If "Scale with Width" is set on a landscape spline with a plane mesh, the plane will offset on the Z axis. In most other cases, scaling along the z axis does not affect planes. ...

Spawned skeletal animations don't animate

UE - Anim - Sequencer - Oct 30, 2017

Calling RegisterComponent in the PreInitializeComponents of an Actor will cause child components of its components to not be initialized

UE - Gameplay - Dec 15, 2017

Calling RegisterComponent in the PreInitializeComponents of an Actor will cause child components of its components to be ignored because the Actor is still being initialized. My understanding is tha ...

Scene Depth Buffer corruption with VR on AMD GPUs

UE - Platform - XR - Sep 12, 2018

Depth buffer corruption/artifacts when using VR with certain AMD GPUs Tested with Oculus DK2, User reports with Oculus Rift ...

VR Trackpad Axis Values 0

UE - Platform - XR - Dec 16, 2019

Trackpad Values return 0 Additionally: I also observed that the Go's trigger is registering as Trigger MotionController (R) Facebutton 1  and that previously there were MotionController (R) Thumb ...

When editing a Niagara module an error can occur if using non-module functions, even with a correctly set usage bitmask

UE - Niagara - Feb 14, 2023

When editing the module the call to FHlslNiagaraTranslator::HandleDataInterfaceCall has the usage "Module", so it treads the module as if that was its stack context, even though the module's usage b ...

Input Bindings losing rename information after re-opening project

If an input binding is renamed and the editor closed and re-opened, the input binding will revert to it's original name. ...