Increasing the multiplier past a certain point causes sounds on a Quantization Boundary to struggle to play at the correct time. The repro above uses 1/32, but this also repros with other values. ...
Certain values, when changed in code, are not updated in a hot reload. For example, changing the Target Arm Length of a spring arm component will updated after hot reload, but changing the Scale do ...
Customer provides details, including a fix for the problem. See UDN post attached. ...
Renaming folders is not case-sensitive Previously fixed in 4.12, re-appeared ...
The issue is already fixed in UE5 by CL 14368553. This Jira is created for cherrypick into UE4 ...
This may only happen with upgraded projects that went from 4.27 up to 5.0.1 ...
Regression: Tested in UE5/Release-5.0, this issue occurs as well so regression is no. ...
Regression: Tested in UE5/Release-5.0, this issue also occurs so this is not a regression. ...
It seems that a simple change from TCHAR_TO_ANSI to TCHAR_TO_UTF8 in UE::FUsdStage OpenStageImpl() fixes the issue. ...
Investigate and fix all calls where the Navigation System is constructed without the NavigationObjectRepository subsystem being valid. ...