No additional ticks appear on the timeline when you zoom in Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) ...
A crash can occur in FMediaPlayerBase::TickPlayer in Shipping builds. This is because FMediaPlayerBase::NativePlayer is not a thread-safe shared pointer. The fix is to make it ESPMode::ThreadSafe. ...
REGRESSION: Yes, does not occur in 4.17.2 Ensures occur when reparenting a child blueprint that has a Call to Parent Function in a function from a Blueprint Interface. ...
When entering PIE, the mouse is captured by the viewport regardless of the "Game Gets Mouse Control" setting. Regression: No - Same behavior occurs in 4.17.2 ...
When duplicating multiple components at once it appears to crash the editor. Regression: Yes, this appears to be working in the previous version of the engine (4.21.2-4753647) ...
Retarget source doesn't affect DDC key, so it causes incorrect result. Changing the anim sequence DDC key generation to include it fixes this issue. ...
Events in subscenes can be skipped if playback skips over the end of the subscene before evaluating the event. ECS allows for determinism fences which can fix this issue. ...
The fix for FURY-149 reinitializes the anim bp whenever the animation section restores state, it may only be necessary to reinitialize it if the skeletal mesh changes. ...
This is an interesting bug because it is only happening on BeginPlay. I guess that there is some order of operations that the camera manager uses during creation that will stop if the game is paused ...
There was no problem in UE4. It can be fixed on UE5 by the following workaround.console command 'r.Editor.Viewport.MaxRenderingResolution' set 'Realtime off' on viewport ...