Mouse acts as touch in content browser after alt+tabbing out of a PIE session that contains Virtual Joy Sticks

Tools - Jul 6, 2017

If the user alt+tabs out of the editor while using a virtual joy stick in pie, it will cause the mouse to use touch inputs. One example of this would be clicking the content folder which will then t ...

Drag and drop operations on web pages in the web browser widget do not appear to work

UE - Editor - UI Systems - Jul 6, 2017

When using a web browser widget to pull up a web page that has a drag and drop functionality, the drag and drop functionality does not work when done through the web browser widget. ...

Exporting Landscape Heightmap using Copy/Paste Tool produces Pixelated results

UE - LD & Modeling - Terrain - Landscape - Jul 6, 2017

When exporting a .raw file heightmap using the Copy/Paste tool, the file produced has a greyscale and pixelated result. ...

Motion blur on single frames when character and camera are moving together

UE - Graphics Features - Jul 5, 2017

Motion blur on single frames when character and camera are moving together. Cannot tell what is causing this. There is no pop in the character animation and the only thing I can imagine is that th ...

Physics Constraints have unexpected behavior when used on nested static mesh components

UE - Simulation - Physics - Jul 5, 2017

Physics Constraints have unexpected behavior when used on nested static mesh components. Simulating inside of the blueprint has a similar effect to what is expected but when the BP is added to the l ...

ScreenAlignedUVs does not handle opengl space properly

UE - Graphics Features - Jul 5, 2017

ScreenAlignedUVs does not handle OpenGL space properly. There are differences in Metal and OpenGL window coordinates, so it works correctly for iOS and not for OpenGL. ...

If PVRTexToolCLI is not executable, invalid texture data is used and crash results when launching on device

UE - Platform - XR - Jul 5, 2017

Synced the code on Windows and transfered to Mac, the file PVRTexToolCLI lost its executable permission bits... UE4 couldn't run the tool, but carried on processing anyway, processing invalid textur ...

Duplicated Actor Sequence Components overwrite each other

UE - Anim - Sequencer - Jul 3, 2017

Duplicated Actor Sequence Components overwrite each other when changes are made. Both components will have the focus tab option, which only shows up if the sequence is opened. This means that when t ...

PIE registers 2 Default Brushes in the blank level

Tools - Jul 3, 2017

PIE registers 2 Default Brushes in the blank level. It's expected behavior to have 1 Default Brush, which is the case in other play modes, but PIE registers 2. Licensee Description: This is an iss ...

Renaming an input pin does not update accessor

UE - Gameplay - Blueprint Editor - Jun 30, 2017