Rifles are offset in Display 1.15 when opening Content Examples Animation map

UE - Gameplay - Oct 28, 2016

REGRESSION: YesWORKING: 3172292 (4.13.2)BROKEN: 3177600 (4.14) In the Content Examples Animation level, at Display 1.15, the rifles are offset from the character's hands for two of the skeletal mes ...

Canvas Render Target 2D doesn't get alpha mask when rendering with ES3.1

UE - Platform - Mobile - Apr 23, 2020

The Alpha Mask on a Canvas Render Target 2D no longer appears when rendering with ES3.1. This is a regression from 4.24.3 (CL-11590370). This was reported and tested in 4.25 Preview 7 (CL-12759524) ...

FBatchedElements::Draw - OrthoZoomFactor can be reset to 1.0f if Line.bScreenSpace is ever false

UE - Graphics Features - Feb 20, 2017

A licensee has reported that the Draw function in BatchedElements.cpp can set the OrthoZoomFactor (not a local variable) to 1.0f if Line.bScreenSpace is ever found to be false. The line this can oc ...

Content Examples: Blueprints_Overview Stand 1.7 Spark particle system does not fire from coin

Docs - Samples - Jan 19, 2017

During runtime, the red coin in Stand 1.7 on the Blueprints_Overview map of Content Examples should emit a large spark particle system 5 times. While investigating, I tried disabling "Use Fixed Rel ...

[Device Swap][Crash][Stadia] - Crash changing audio device from 5.1 to stereo

UE - Audio - Mar 10, 2021

There's a crash on stadia when changing the audio device from 5.1 to stereo. There's also a related issue where voice chat breaks when changing from 5.1 to stereo. The background is that CL14889950 ...

Deleting a large number of unused variables from blueprints forces desktop to windows 7 basic mode until editor is closed

UE - Gameplay - Blueprint - Mar 30, 2015

Deleting a large number of unused variables from a blueprint forces the editor into windows 7 basic mode until the editor is closed. ...

Importing Alembic/ABC File with Large Number of Morph Targets Breaks Morph Targets

OLD - Anim - Jun 18, 2018

When importing abc files with several morph targets (as a skeletal mesh), some morphs do not import and the ones that do are distorted(see screenshots and attached project) -Number of morphs is no ...

GetAllocatedSize returns inaccurate number of bytes

UE - Foundation - Core - May 20, 2015

When calling GetAllocatedSize() on a TBitArray it will round down the result of MaxBits / NumBitsPerDWORD. This means that not enough bytes are allocated when the MaxBits is not divisible by NumBi ...

UMG Throbber is not showing in project when using 'Set Number of Pieces' node off of Event tick

UE - Editor - UI Systems - Apr 22, 2015

If you add a throbber to a UMG Blueprint and use the Graph of the Blueprint to change the 'Set Number of Pieces' and use 'Event Tick' to tick the widget, the throbber widget will not appear on scree ...

Physics Asset doesn't follow the Skeletal Mesh when Physics Blend Weight is set to any value between 0 and 1

OLD - Anim - Feb 9, 2017

Physics Asset doesn't follow the Skeletal Mesh when Physics Blend Weight is set to any value between 0 and 1. Could be related the the fix for this JIRA: https://jira.it.epicgames.net/browse/UE-192 ...