App crashes on launch on tvOS/iOS

UE - Platform - Mobile - Dec 13, 2016

This crash was caused by Dev-Rendering's merge to Main @ CL 3231696 Apps are crashing on launch on tvOS and iOS This crash is also occurring in Main ...

Actors carried across seamless travel have construction script rerun

UE - Gameplay - Dec 13, 2016

Per https://udn.unrealengine.com/questions/326046/blueprint-properties-reset-across-seamless-travel.html#answer-326562 ...

"Failed to initialize LibOVR" error when launching the editor without OVR SDK

UE - Platform - XR - Dec 13, 2016

REGRESSION Yes, did not occur in //UE4/Main at CL 3231640. When launching the editor without having the OVR SDK, user receives a "Failed to initialize LibOVR" error message with CAPI Error: -3001. ...

Fbx importer crash when reordering material array

Tools - Dec 13, 2016

Its possible to have a fbx file which as unused material in the fbx node. The reorder material function is not handling this case. ...

SpeedTree Billboards rendering with Incorrect Material

Tools - Dec 12, 2016

Material Billboards for SpeedTree assets are rendering with the incorrect material. This can occur to any pre-existing project, or a new project with imported SpeedTree content using both 3d LODs an ...

Forward Shading: Scene Capture 2D crash when assigning a RGB Capture Source

UE - Graphics Features - Dec 12, 2016

When using Forward Shading for the project, if you assign a source target to a SceneCapture2D and use either BaseColor in RGB or Normal in RGB the editor will crash. Tested with: Broken: 4.14.1 B ...

Projectiles no longer collide with cube static mesh in QA-Promotion

UE - Gameplay - Dec 12, 2016

The projectiles in QAGame are no longer colliding with the static mesh in the QA-Promotion map. ...

Crash when launching Google VR project

UE - Platform - XR - Dec 12, 2016

Attempting to launch a packaged Google VR game on android causes the game to crash. This has occurred on two other devices. This occurs in Main as well as Dev-VR. ...

Fix pause flags when recycling sound sources

UE - Audio - Dec 12, 2016

Issue is due to pause flags getting recycled when new sound sources are used from the sound source pool. This is a regression since 4.13, causing audio to pop. ...

Nativized Packaging Fails When Delegates Have Same Output Parameters

UE - Gameplay - Blueprint Runtime - Dec 12, 2016

Attempting to package a project using Nativize Blueprint Assets that contains delegates that have the same output parameters (such as binding an event to the OnCanvasRenderTargetUpdate event as show ...