This crash was caused by Dev-Rendering's merge to Main @ CL 3231696 Apps are crashing on launch on tvOS and iOS This crash is also occurring in Main ...
Per https://udn.unrealengine.com/questions/326046/blueprint-properties-reset-across-seamless-travel.html#answer-326562 ...
REGRESSION Yes, did not occur in //UE4/Main at CL 3231640. When launching the editor without having the OVR SDK, user receives a "Failed to initialize LibOVR" error message with CAPI Error: -3001. ...
Its possible to have a fbx file which as unused material in the fbx node. The reorder material function is not handling this case. ...
Material Billboards for SpeedTree assets are rendering with the incorrect material. This can occur to any pre-existing project, or a new project with imported SpeedTree content using both 3d LODs an ...
When using Forward Shading for the project, if you assign a source target to a SceneCapture2D and use either BaseColor in RGB or Normal in RGB the editor will crash. Tested with: Broken: 4.14.1 B ...
The projectiles in QAGame are no longer colliding with the static mesh in the QA-Promotion map. ...
Attempting to launch a packaged Google VR game on android causes the game to crash. This has occurred on two other devices. This occurs in Main as well as Dev-VR. ...
Issue is due to pause flags getting recycled when new sound sources are used from the sound source pool. This is a regression since 4.13, causing audio to pop. ...
Attempting to package a project using Nativize Blueprint Assets that contains delegates that have the same output parameters (such as binding an event to the OnCanvasRenderTargetUpdate event as show ...