Exception Crash When Moving Files

Tools - Apr 8, 2020

Moving files to a sub-folder crashes the editor. ...

Landscape Grass disappears after sculpting a landscape with "Enable Edit Layers" on

UE - LD & Modeling - Terrain - Landscape - Apr 6, 2020

The grass won't spawn after proper material being applied on the landscape. Even after being forced to be spawned (by reloading the level, for example) the grass will disappear again every time the ...

Creating a new user defined struct with the same name as a native declared struct crashes the editor (e.g., "MyStruct" which already exists for some reason)

UE - Gameplay - Blueprint Editor - Mar 31, 2020

Error message:Fatal error: [File:G:/UE4/Projekte/4.25/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp] [Line: 2503] Couldn't bind to native struct STRUCT_REINST_MyStruct_0. Headers nee ...

Support for import/reimport of mesh LODs is unavailable in Blueprint and python

UE - Editor - Content Pipeline - Import and Export - Mar 31, 2020

The missing API prevent clients to do good scripted import pipeline tools. there is two UDN thread that can be solve by this JIRA https://udn.unrealengine.com/questions/566538/how-to-add-a-custom- ...

Int64 literals in Blueprint get rounded

UE - Editor - UI Systems - Slate - Mar 27, 2020

Int64 literals in Blueprint get rounded ...

Making a navigation system 'strictly static' affects all subsequently created navigation system instances

UE - AI - Mar 26, 2020

The problem is a result of two things: UNavigationSystemV1::bStaticRuntimeNavigation being staticUNavigationSystemModuleConfig::UpdateWithNavSysCDO copying the data from nav sys CDO, including bStat ...

Desynchronised playback of firstime played SoundWaves with active AudioStreamCaching

UE - Audio - Mar 25, 2020

The SoundWave in the Content folder of the attached Project has been exported from Nuendo @ 120BPM 4/4, with a duration of exactly 1 Bar. The BP_Audio Actor uses the TimeSynthComponent to provide sa ...

Compiling blueprints with a reroute node attached to a class variable to a "Spawn for gameplay task" causes the pin to "instigator" to disconnect

UE - Gameplay - Mar 20, 2020

Creating a reroute node between a class variable and a "Spawn actor for gameplay task's" class pin will cause the variable attached to the instigator pin to disconnect. ...

Make FBX scene importer available in python

UE - Editor - Content Pipeline - Import and Export - Mar 17, 2020

Its important to allow import scripting workflow ...

Clothing Simulation popping

UE - Simulation - Physics - Character - Mar 12, 2020