Creating a reroute node between a class variable and a "Spawn actor for gameplay task's" class pin will cause the variable attached to the instigator pin to disconnect.
Result: The instigator pin will disconnect
Expected: Successful compile
Updated Repro Steps:
Result: Instigator connection is broken
Expected: The pin stays attached
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-90965 in the post.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.24.3, 4.25, 4.26 |
| Target Fix | 4.26 |
| Created | Mar 20, 2020 |
|---|---|
| Resolved | Mar 24, 2020 |
| Updated | Jun 16, 2020 |