If a "Destroy Component" has a target of self within a blueprint component, the "Destroy Component" node will not trigger. ...
When zoomed all the way in, the selection box does not show up where you originally clicked. The selection box appears where your mouse cursor reappears. ...
If a struct has a variable set to a class type, then the object of that class type is moved to a new folder in the editor, the struct will replace the class type with "class", which causes the edito ...
Attempting to play in editor will cause the editor to crash immediately. ...
Variables that are not local to the blueprint are returning as "out of scope" when watched. ...
There is a misspelling in Wave Editor Tool Tip: "The text too appear in the subtitle." *too should be spelled *to ...
If a struct is give a button style as one of its variables and then that variable is in turn used to set the button style of a button widget the editor will crash when trying to save ...
Expanding a folder in the Finder through the editor will crash the editor. Reproduced in 4.7.2 binary on 10.9.5 Crash Report: [Link Removed] ...
When an event on a component that is called from an actor's constructor is deleted, the editor crashes. ...
Access None errors creating log spam in user's project when he is editing the BP. This causes a gradual, but significant, increase in the Editor's memory usage. It appears to occur with a a refere ...