SpringArm causes physics to fail for a character standing on the physics object User Description: I am updating my marketplace content for 4.11 using preview 7 build (EDIT: RECHECKED WITH PREVIEW ...
Crash when not saving level after using MovieRenderQueue for that level Repro rate 3/3 Regression Yes, issue is not reproduced on //UE5/Release-5.0-EarlyAccess at CL 16682836 from LauncherFatal er ...
Error message: Assertion failed: ParentIndex != INDEX_NONE [Link Removed] [Line: 512] Source Context: 499 } 500 501 return Menu; 502 } 503 504 ...
Primarily visible at very low internal resolutions (25-33%), the SSS checkerboard with an RGB scene colour format (r.SceneColorFormat 3) causes a double-image artefact both internally and on the sil ...
Closing and re-opening a project that had the 'Use Custom Depth as Mask' option checked within the High Resolution Screenshot Tool, will cause the boolean value to be unchecked and the viewport to r ...
Reparenting a blueprint derived from Trigger Sphere to Trigger Capsule will cause the editor to crash. This is a regression. This did not occur in 4.11.2. Source Context: 163 164 ...
FJsonObjectConverter::JsonObjectToUStruct removes _ClassName from nested JSON objects during deserialization. Removing Obj->RemoveField(ObjectClassNameKey) from ConvertScalarJsonValueToFPropertyWit ...
The issue occurs when you simply move the material node itself and click the 'Apply' button to begin compiling shaders. Once it has completed, the number of texture samples increases for the Stats a ...
If a user makes an enumerator in C++ and sets one of the variables to Hidden and doesn't make it the last variable of the enum, it will cause issues with the numbering of the enum when using the Sel ...
Placing a special UTF-8 character into the "ProjectDisplayedTitle" will result in GPU dumps failing to open. This appears to be because the dump will switch between us-ascii and UTF-16 file formats ...