Tessellation on Linux doesn't show in packaged project in OpenGL4

UE - Platform - Linux - Dec 9, 2015

When using OpenGL4, any asset using a material with tessellation will appear untextured in a packaged version of the project. ...

Discrepancy between cuts for Camera Cut track and Shot/SubScene tracks

UE - Anim - Sequencer - Sep 15, 2016

Discrepancy between the specific frame cuts on Camera Cut track and Shot/SubScene tracks. NOTE: This ONLY occurs when scrubbing in the sequence editor. Works as expected in game and renders. If ...

Top down C++ template missing Super::Tick( DeltaSeconds ) in Character, preventing the Blueprint version from calling Tick inside of the Event Graph

UE - Gameplay - Oct 27, 2016

Because the C++ Top Down template is missing Super::Tick( DeltaSeconds ), the Blueprint for the class will not receive the Tick( ) event. ...

FAssetRegistry::SaveRegistryData fails check on redirected umaps

Tools - Feb 22, 2017

When FAssetRegistry::SaveRegistryData() is invoked for a umap redirector it will fail the check check(!bIsMap || (InDependencyType == EAssetRegistryDependencyType::Soft)); Because the redirector ...

Packaged plugins yield different results when opening a project it was added to depending on whether the Engine was built from source code or binary

Tools - Jun 8, 2017

Packaged plugins that are added to projects that were made with an Engine built from source code will indicate that the plugin .dll needs to be built. If the plugin was created and packaged using a ...

GenerateKDopAsSimpleCollision() clamps vertices that are close to the origin which results in inaccurate primitives

UE - Gameplay - Nov 10, 2015

When DOP simplified collision is generated for a mesh that has vertices that are close to the origin, part of the function till clamp any values between -0.5 and 0.5 to be 0.5 which will cause the r ...

Crash when opening a different level after opening the preloaded level using Asset Manager

UE - Gameplay - Jan 29, 2019

After  opens the preloaded level using Asset Manager, opening another level before unloading the level will crash. Because AssetManager holds FStreamableHandle of the level, garbage collection is no ...

Project launcher splash does not disappear after project opens on Linux

UE - Platform - Linux - Dec 31, 2015

When a project is opened in the 4.11 preview on Linux, the boarder for the splash screen will remain open until manually closed (right click->quit). ...

Level remains dirty after saving when using instance static mesh and enabling World Composition

Tools - Nov 28, 2017

If world composition is in enabled and an instance static mesh actor has been added to the scene the level will remain dirty after compiling. ...

Editor locks up when adding an element for HTML5 devices on Mac

UE - Platform - Mobile - Feb 6, 2017

The editor will freeze when adding an element inside of the HTML5 Devices section of Project Settings. When the editor is relaunched, the element that was attempted to be added will be present in ...