Spawned skeletal animations don't animate

UE - Anim - Sequencer - Oct 30, 2017

VR Trackpad Axis Values 0

UE - Platform - XR - Dec 16, 2019

Trackpad Values return 0 Additionally: I also observed that the Go's trigger is registering as Trigger MotionController (R) Facebutton 1  and that previously there were MotionController (R) Thumb ...

When editing a Niagara module an error can occur if using non-module functions, even with a correctly set usage bitmask

UE - Niagara - Feb 14, 2023

When editing the module the call to FHlslNiagaraTranslator::HandleDataInterfaceCall has the usage "Module", so it treads the module as if that was its stack context, even though the module's usage b ...

Crash when visualizing DOF Layers

UE - Graphics Features - Mar 30, 2022

I managed to reproduce this crash either using CineCameraActors or CameraActors, with a variety of DOF settings. It seems that piloting the camera and having any kind of DOF active on the camera wil ...

Broken TextureTest BP in Landmass plugin base content

UE - Graphics Tools - Terrain - Jul 15, 2024

It appears that the Landmass plugin has a content dependency on the BlueprintMaterialTextureNodes plugin. If the BlueprintMaterialTextureNodes is not loaded, then the blueprint "/Landmass/Landscape ...

Using a Shading Model node set to Unlit results in an invalid material with FromExpression domain

UE - Rendering Architecture - Materials - Feb 29, 2024

Create a materialSet its domain to From ExpressionRecreate the node graph as in the screenshot Note that the preview sphere is black. ...

Image sequence resolution does not match render settings when set to Custom Render Passes output format

UE - Anim - Sequencer - Oct 10, 2018

Image sequences do not match render settings when set to Custom Render Passes output format. This issue is directly related to the Custom Render Passes Image Output Format. This does not reproduce w ...

Cull Distance Volumes Affecting Actors After Being Deleted

UE - Graphics Features - Oct 7, 2019

Cull Distance Volumes Affecting Actors After Being Deleted. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, and 4.24 CL# 9428115 ...

Static Mesh Component Scale Displays Incorrect Values on Static Meshes as Scene Roots

UE - Gameplay - Blueprint - Mar 8, 2016

Static mesh components incorrectly display scale information through the Detail's Pane and Blueprint editor window until simulation is pressed. This occurs if the static mesh component is moved to t ...