Collision Profile Name variable gets reset on multiple select

UE - Simulation - Physics - Jun 20, 2017

When adding a variable of collision profile name type to an actor(as editable), its value gets reset when the instance becomes a part of multiple selection. ...

Class viewer does not save filters when closed

Tools - Jun 16, 2017

Regardless how the filters are set in the Class Viewer window, closing and reopening the window causes the filters to be reset to the default options. Regression: No - this behavior exists in 4.15. ...

Project cant package with Nativize on and Widgets as value in TMap

UE - Gameplay - Blueprint - Jun 15, 2017

When packaging with nativization if you have a widget as a value in a TMap, the package will not finish building. The TMap will throw an error during the Package process that reads: UnrealBuildToo ...

Destructible mesh traces fail after switching collision response

UE - Simulation - Physics - Destruction - Jun 15, 2017

User reported issue on UDN, steps above and project attached. ...

Dragging off a linked pin to create a new does not automatically connect

UE - Gameplay - Blueprint Editor - Jun 14, 2017

REGRESSION: No When the user drags off a linked input pin, and adds another pin through the context menu, the two pins aren't automatically linked like it does when the user does the same action wi ...

Relative Rotation of Component Fluctuates When Setting Relative Location

UE - Gameplay - Jun 14, 2017

When attaching a component to a camera in the Character, setting its relative location is causing the relative rotation to fluctuate by 2-4 degrees depending on the rotation of the camera component. ...

Checkboxes appearing with hidden EditCondition variables

Tools - Jun 12, 2017

When a public uproperty variable has the meta specifier EditCondition set to respond to a private boolean, a checkbox appears next to the public variable in blueprints. While the checkbox accurately ...

Inconsistent mouse behavior in PIE vs Standalone

UE - Editor - UI Systems - Slate - Jun 9, 2017

Mouse is less responsive in standalone than in PIE. Ex: When reading the mouse position, the position isn't updated as often as when in PIE. ...

Visual inconsistencies when zooming in/out in the designer tab

UE - Editor - UI Systems - Jun 9, 2017

Visual inconsistencies when zooming in/out in the designer tab. In the example provided. There is a vertical box containing sever images with a top padding of 1. When zooming in and out of the graph ...

Cooking is not deterministic for Destructible Meshes

UE - Simulation - Physics - Destruction - Jun 9, 2017

Cooking is not deterministic for Destructible Meshes. Can be tested by doing a release/patch of Destructibles map in Content Examples. Destructible Meshes that have not changed will show up in the ...