Crash when travelling during ability activation when URL contains "#"

UE - Framework - Jul 18, 2025

This issue is related to [Link Removed], where the "?listen" option sent on the URL to clients could cause issues with RPCs being called locally during travel. The fix to remove the "?listen" option ...

Physics enabled Child Actor components that spawn with with a delay, always spawns at world origin

UE - Gameplay - Jun 3, 2016

Physics enabled Child Actor components that spawn with with a delay, always spawns at world origin **This is a regression. It was working in 4.11.2 Could also be related to: [Link Removed] User D ...

Trace complex for assets simulating physics does not show accurate collision

UE - Gameplay - Apr 27, 2015

When using Trace Complex in a LineTraceByChannel node does not give accurate results when object is simulating physics and scaled. The scaled root mesh in the BP will only register its collision rat ...

CppCompileWarningSettings.NonInlinedGenCppWarningLevel messages should contain Warning\Error

UE - Foundation - Cpp Tools - UnrealBuildTool - Oct 8, 2025

The messages emitted when CppCompileWarningSettings.NonInlinedGenCppWarningLevel is set to Warning\Error should contain the literal so the tools pick them up and react accordingly. From the EPS c ...

Add Submix Effect Blueprint Does Not Have Any Effect

UE - Audio - Dec 11, 2020

Adding a second effect to the Submix Effect Chain on a Submix works as expected, but when trying to add a Submix Effect via Blueprint, there is no effect.  This also applies to "Add Master Submix Ef ...

Crash when a StateTree-related Parameter is of a type that includes two nested arrays with the same name (due to FPropertyChangedEvent::ArrayIndicesPerObject using array names to map to their changed indices)

UE - Framework - Dec 19, 2025

This issue was reported in the context of adding and setting parameters on StateTrees, Tasks and related assets, but its root cause lies in the structure FPropertyChangedEvent and can possibly affec ...

SceneTexture:WorldNormal causes decal to ignore Emissive Color

UE - Rendering - Architecture - Materials - Mar 11, 2022

SceneTexture:WorldNormal causes decal to ignore Emissive Color.  ...

[CrashReport] Linux crash - llvm::TargetLowering::LowerCallTo()

UE - Platform - Linux - Jul 20, 2017

This is a common Linux crash in 4.16.2. ...

Physics simulation shows strange behavior with specific skeletal mesh configurations

UE - Simulation - Physics - Mar 3, 2017

PhAT is inconsistent on when it does and doesn't apply scale to Constraint positions. This leads to cases where the positions provided create constraints that may not work when the Preview Skeletal ...