Wheeled vehicle movement is jittery on clients

UE - Simulation - Physics - Jan 29, 2019

Vehicle movement is jittery on clients. This is most apparent when turning while driving. This was also tested in a packaged game with local multiplayer setup. Regression?: Yes This does not occur ...

Media capture (AJA) doesn't grab UMG widgets in standalone mode.

OLD - Enterprise - Jan 29, 2019

Media capture (AJA) doesn't grab UMG widgets in standalone mode. ...

Spot Lights Do Not Cast Dynamic Shadows If "Support PointLight WholeSceneShadows" is disabled

UE - Graphics Features - Jan 30, 2019

If you disable "Support PointLight WholeSceneShadows" spotlights stop casting shadows. This is working as expected in 4.20 CL# 4369336. Found in 4.21 CL# 4753647 and 4.22 CL# 4809892 This is a reg ...

Bulk Edit via Property Matrix gets disconnects from blueprints after BP compile

Tools - Jan 30, 2019

"If you ever compile a Blueprint that you have opened in the Property Matrix, it will lose its connection and variables you change in the blueprint won't be reflected in the Matrix and vice versa le ...

Actors in hidden layers visible on map load

Tools - Jan 30, 2019

Actors added to a layer which is marked hidden/invisible will unhide when loading a map. Confirmed in Main @ CL 4845042 ...

Crash occurs in PIE when an Actor calls a method in a UObject that attempts to modify an FString member of the UObject

UE - Foundation - Core - Jan 31, 2019

The Editor will crash in PIE when an Actor calls a method in a UObject that modifies some FString members in the UObject. In the Attached project, the UObject class contains two FString members and ...

Delete Assets dialog returns non-valid assets for the list of assets that can replace the references

Tools - Jan 31, 2019

The Delete Assets window's list of assets that are available to replace the references to an asset that is being deleted returns additional assets that are not valid replacements. The provided pro ...

Widget blueprint details panel appears to jitter when dragging widgets in the designer tab

UE - Editor - UI Systems - Feb 1, 2019

When clicking and dragging a widget in the designer tab of a widget blueprint some options in the details panel will begin to move/shake/jitter/readjust. ...

Geometry cache does not update time correctly when rendered in separate process

UE - Anim - Sequencer - Jan 30, 2019

It looks like UGeometryCacheComponent::TickAtThisTime is not getting called during FGeometryCacheExecutionToken::Exectute, so the time is note correctly synced between the sequence and the geometry ...

Audio tracks in sequencer are not silent when extended past their playback end

UE - Anim - Sequencer - Jan 31, 2019

Audio tracks can still make noise if their tracks are extended past the end of their playback. ...