Vehicle movement is jittery on clients. This is most apparent when turning while driving. This was also tested in a packaged game with local multiplayer setup. Regression?: Yes This does not occur ...
Media capture (AJA) doesn't grab UMG widgets in standalone mode. ...
If you disable "Support PointLight WholeSceneShadows" spotlights stop casting shadows. This is working as expected in 4.20 CL# 4369336. Found in 4.21 CL# 4753647 and 4.22 CL# 4809892 This is a reg ...
"If you ever compile a Blueprint that you have opened in the Property Matrix, it will lose its connection and variables you change in the blueprint won't be reflected in the Matrix and vice versa le ...
Actors added to a layer which is marked hidden/invisible will unhide when loading a map. Confirmed in Main @ CL 4845042 ...
The Editor will crash in PIE when an Actor calls a method in a UObject that modifies some FString members in the UObject. In the Attached project, the UObject class contains two FString members and ...
The Delete Assets window's list of assets that are available to replace the references to an asset that is being deleted returns additional assets that are not valid replacements. The provided pro ...
When clicking and dragging a widget in the designer tab of a widget blueprint some options in the details panel will begin to move/shake/jitter/readjust. ...
It looks like UGeometryCacheComponent::TickAtThisTime is not getting called during FGeometryCacheExecutionToken::Exectute, so the time is note correctly synced between the sequence and the geometry ...
Audio tracks can still make noise if their tracks are extended past the end of their playback. ...