Switchboard is unable to launch the Multi-User Slate Server in launcher builds. This is because the default install location has "Program Files and "Epic Games" in the path (aka folders with spaces ...
Print String does not print to the viewport screen from the Construction Script, even if Print to Screen is enabled in the Print String node. Reproduced in 4.7.6 binary, 4.9 Preview 3, and Main (/ ...
When rendering an animation with the path tracer through MovieRenderQueue, at low sampling rates the denoiser produces splotchy results that flicker from frame to frame. The current denoiser (Ope ...
There is a setting called "LocalJobsDefaultProcessorCount" in the Developer Settings tab in Swarm. After the change to make Lightmass build asynchronously while the user keeps working, this set ...
REGRESSION No, I was able to reproduce the hard lock in 4.16.1. A frequent ensure occurs when opening static or skeletal meshes on Mac. Doesn't reproduce 100% of the time, but I've gotten it about ...
Both versions works correctly if HISMC is pre-placed (generated in ConstructionScript). Only when generated dynamically does it fails. The Navmesh isn't being updated after SetStaticMesh and AddInst ...
Repro Rate: 3/3 This issue occurs in the live build //UE5/Release-5.1 at CL 23058290. This issue has also been regression tested against //UE5/Release-5.0 at CL 20979098 and is confirmed to be a r ...
If any light source is deleted, and a single light has its visibility state changed in LightMixer, all the other lights in the scene that were invisible turn visible. The behavior only shows after d ...
When importing multiple SpeedTree assets that use the same material will cause one to import blank (black) materials and assigned. This happens when importing into the same folder, however, if impor ...
With Generate Navigation Only Around Navigation Invokers enabled and Runtime Generation set to Dynamic Modifiers Only, AI characters with Navigation Invokers do not generate a nav mesh around them i ...