This is a regression from 5.3 that has been fixed in Main (32476819, for 5.5), but needs merging into 5.4. ...
User project crashes when exiting from mobile preview. Frequency: 5/5 Crashreporter: [Link Removed] ...
The Section reference in ISequencerSection::GetSectionHeight can be in the process of garbage collection during an undo of a section addition- this causes things like GetTypedOuter<UMovieSceneTrack> ...
UActorComponent has hideCategories=(ComponentReplication) set in the UClass macro preventing uint32 bReplicates:1; to be set as a default setting. ...
If the user sets the Alpha channel on the RigidBody node to something between 0 and 1, this can result in some bone displacement. ...
Looks related to [Link Removed], but it appears that something was overlooked. Probably requires a similar fix for the delegate node. ...
Packaged projects will not match monitor resolution when SteamVR is being used. STEAMVR 1.7.15 used ...
I think tessellation will be discontinued in the future, but I will report it just in case. The licensee is not keen on fixing this problem. ...
NOTE: I have been unable to repro this locally, but the crash is because of a null de-reference so we can at least add that to fix up the issue for them. ...
The licensee has also provided an explanation as to why this issue occurs + guidance for a potential fix. Please see the UDN for more details. ...