Adding a new Text Widget Blueprint as a Widget Class to a new Actor Class Blueprint changes the visibility of the Text in the Viewport when compiling the Widget Blueprint multiple times. Regressio ...
When attempting to run SunTemple with r.Mobile.SupportGPUScene enabled on some Mali GPUs, the project renders with what looks like pieces of the geometry stretching across the level and bending out ...
The expected behavior is when searching for a gameplay tag value in the blueprint details panel, you will find the matching gameplay tag you are searching for. The actual behavior is when searching ...
Apex cloth material assigned to multiple material elements will not render correctly in Persona or when PIE/Simulate in the editor. Any material element other than element 0 will be masked/invisible ...
When a specific configuration of HDR cvars are set, PIE in a New Editor Window will not render the game world. Settings (For DefaultEngine.ini): ```[SystemSettings] r.AllowHDR=1 r.HDR.Display.Color ...
From licensee: Foliage instances are not drawn correctly/the wrong LOD is selected while painting in FoliageMode. This is more apparent when setting InstanceSettings>CullDistance>Max to a value != ...
When rendering runtime virtual texture pages without throttling (when r.VT.MaxUploadsPerFrame is high or during Movie RenderQueue captures) the number of FRDGBuffers allocated by the Render Graph Bu ...
UDN link: https://udn.unrealengine.com/s/question/0D54z00008BEDfJCAX/set-actor-time-dilation-to-0-during-a-animation-notify-state-cancel-it?fromCase=1 Notify gathering functions (e.g. UAnimSequence ...
When upgrading a project to 4.15 (in my case from 4.14.3), the colors seem to have shifted in contrast/saturation. It is not a huge difference, but noticeable enough to affect the overall result of ...
Build: 4.2.1-2101290 Description: Currently, precomputed visibility volumes do not seem to alter occluded primitives, nor do they show visibility cells when r.ShowPrecomputedVisibilityCells 1 is en ...