Macro Libraries do not update after rename

UE - Gameplay - Blueprint - Jan 21, 2015

Macro Libraries can only be called by their original name, even after being renamed to something different. ...

Calling "GetCameraImage" rapidly ~10 times causes ARKit camera feed to stop updating

UE - Platform - XR - Nov 8, 2018

If you call the "GetCameraImage" function rapidly ~10 times, it causes the ARKit camera feed to stop updating.  Waiting for awhile or tapping some more seems to bring it back.   Tested on macOS H ...

Cull Distance Volumes Affecting Actors After Being Deleted

UE - Graphics Features - Oct 7, 2019

Cull Distance Volumes Affecting Actors After Being Deleted. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, and 4.24 CL# 9428115 ...

Network Prediction Insights tool checks/crashes with trace data from a multiplayer PIE session

UE - Gameplay - Network Prediction - Mar 27, 2024

Loading a trace in Insights that has Network Prediction channel data from a multi-client PIE session will hit a check and crash the Insights tool. ...

LastRenderTime does not update when Occlusion Culling is disabled

UE - Graphics Features - Feb 25, 2025

When disabling Occlusion Culling, Components will not have their Last Render Time updated. ...

Static Mesh Component Scale Displays Incorrect Values on Static Meshes as Scene Roots

UE - Gameplay - Blueprint - Mar 8, 2016

Static mesh components incorrectly display scale information through the Detail's Pane and Blueprint editor window until simulation is pressed. This occurs if the static mesh component is moved to t ...

Editor crashes if opening a sublevel containing a navmesh when persistent level is open

UE - AI - Sep 8, 2015

If the persistent level is open and a user attempts to open a sublevel that contains a navmesh, the editor will freeze and then crash. Frequency: 3/3 Crashreporter: N/A ...

Local Vector variables in functions do not save the Y and Z values

UE - Gameplay - Blueprint - Mar 12, 2015

Local Vector variables in functions do not save the Y and Z values. Possibly connected: after entering the X value, pressing Tab does not move to the Y value. Tabbing from there works as expected. ...

Get array node will disconnect on restart if it's getting from an array variable of the same bp

UE - Gameplay - Blueprint - Jun 18, 2015

Get array node will disconnect on restart if it's getting from an array variable of the same bp. User Description: I have connected GET and Target, then saved and closed the editor. Then I created ...

Changes to a Spline will reset if the Spline Component is renamed

Tools - Sep 17, 2015

Changes to a Spline will reset if the Spline Component is renamed User Description: Spline reset after rename The spline, nicely edited and long, got reset to the default after I've renamed the s ...