All Classes Tab of Modes Panel Not Updating Automatically

Tools - Jun 2, 2016

Blueprints are not appearing in the All Classes tab of the modes panel after being loaded until the tab is switched. Found in 4.12 binary. Reproduced in 4.11.2 binary and Main CL 2994701. ...

Crash When Compiling Child Blueprint Containing a Custom Event with the Same Name as its Parent's Event

UE - Gameplay - Blueprint - Feb 10, 2016

Having a child blueprint that contains a custom event with the same name as a custom even that it is calling from its parent causes the editor to crash when attempting to compile the original parent ...

Character velocity is registered while walking against physics objects and vehicles

UE - Gameplay - Jan 28, 2016

Character velocity is registered while walking against physics objects and vehicles User description: I'm trying to rely on velocity to know when an actor is moving so that i can stop the walking ...

World Override GameMode values do not save after project is closed and reopened

UE - Gameplay - Apr 17, 2015

The gamemode settings under world override do not save once the project has been saved, closed and reopened. ...

GameplayTag Query on Component Instance resets when reloading level

UE - Gameplay - Components - Jun 14, 2018

GameplayTagQuery variables - when inside of a component, are not saved. User notes: "Note that this does not occur if the ActorComponent is added in code in a native actor and that the actor at S ...

Using Start Players as Spectators checkbox does not affect Player0

UE - Gameplay - May 20, 2015

When setting up a custom game mode blueprint, if the "Start Players as Spectators" checkbox is checked the first player loaded in PIE will not be in spectator mode. ...

Cannot change inherited variable default values through details panel

UE - Gameplay - Blueprint - Aug 19, 2015

Child blueprints cannot change the default values of inherited variables. ...

Editor Crashes when compiling a 3d widget after adding array variable

UE - Editor - UI Systems - Feb 23, 2015

Editor crashes when user adds array variable (any type) to a 3d widget that is used within a blueprint actor and then compiles the widget. Frequency: 4/4 Crash Reporter: [Link Removed] ...

Landscape does not conform to splines correctly

UE - LD & Modeling - Terrain - Landscape - Feb 20, 2015

When attempting to deform a landscape to landscape splines, the landscape often does not correctly conform to the spline and will appear through portions of the spline or the spline will "float" abo ...

The Ease function's Blend Exp reverts to its default value after closing/reopening the editor

UE - Gameplay - Blueprint - Jan 20, 2015

The Ease function's Blend Exp reverts to its default value after closing/reopening the editor. Reproduced in 4.6.1 binary and in Main (CL-2408355). ...