Foliage instances don't move with a static mesh when it is shared between two foliage actors

UE - World Creation - Worldbuilding Tools - Foliage - Apr 26, 2023

From Licensee: The bug comes from the call of the function `FoliagePartitioningUtils::Update` in the method `AInstancedFoliageActor::MoveInstancesForMovedComponent`. When the function `FoliageParti ...

Packaged Game crashes when using blend space that was added from the context menu

UE - Anim - Runtime - Anim Blueprints - Nov 16, 2021

Blendspace created within an animation blueprint from the context menu throws an assertion when packaged and ran. Only occurs in packaged projects. The blendspace will work correctly in PIE, and st ...

Using "Replace variable with..." does not mark a blueprint as needing compilation

UE - Gameplay - Blueprint - Jan 4, 2016

Using "Replace variable with..." does not mark a blueprint as needing compilation. Reproduced in 4.9.2 binary, 4.10.1 binary, and Main 4.12 (CL 2813214). This is not a regression; the same bug appe ...

AddToPlayerScreen not filling of player screen by widget.

UE - Editor - UI Systems - Jun 21, 2019

At screen resolutions other than 16: 9, widgets added with AddToPlayerScreen can not be completely filled. The final size calculated by GameLayerManager seems to be incomplete. ...

GameplayTagContainers can cause a crash in packaged builds when Event Driven Loading is enabled

UE - Gameplay - Dec 15, 2017

A user has reported that using a GameplayTagContainer can cause a packaged build to crash when EDL is enabled in certain cases. In this case, if the base C++ class that includes this GameplayTagCont ...

Enabling Merge GC Clusters and Blueprint Clustering causes a packaged Window project to crash

UE - Foundation - Core - Cooker - Jan 3, 2019

Enabling the check boxes for Merge GC Clusters and Blueprint Clustering causes packaged Windows projects to crash on startup. The log and dump files regarding this crash have been attached to this t ...

[CrashReport] UE4Editor_LandscapeEditor!ULandscapeEditorObject::PostEditChangeProperty() [landscapeeditorobject.cpp:158]

UE - LD & Modeling - Terrain - Landscape - Oct 27, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 144 { 145 NewLandscap ...

When the default values of Instanced variables are changed in Blueprint, the variables of actors on the level don't follow the default values

UE - Framework - Blueprint Runtime - Sep 20, 2022

When the default value of an Instanced variable defined in C++ is changed, it is not reflected in the default value of an Actor placed on a Level. In the reproduction procedure, when the default v ...

[CrashReport] FMaterialEditor::NotifyPostChange()

UE - Rendering Architecture - Materials - Aug 29, 2017

This is a trending crash in the 4.17 release. Update: also trending in the 4.18 release User DescriptionsImporting new charactertogled lighting modes on shadersChanging attriubtes on a materialWa ...

[CrashReport] FDeferredShadingSceneRenderer::ShouldPrepareDistanceFieldScene()

UE - Graphics Features - Jan 4, 2018

Sent in the unattended mode ...