Temporal samples cause more than one frame to be rendered with a custom range of 1 frame ...
Nativized packaging fails when attaching paper Flipbook component to a parent paper Flipbook component that is Inherited. ...
it appears that meshes cannot be removed from the main pass and still write to the custom depth pass when using ES3.1 ...
UDN customer reported this issue: Using legacy USDImporter, the attached USD throws these ensures ensure(Primvar.Get(&UVs, Options.TimeCode)); ensure(Primvar.GetIndices(&Indices, Options.TimeCode) ...
UE4.9.1 under Editor Preference3s ->Experimental -> Cooking it says "Iterative cooking for builds launched [form] the editor." Correction: [from] ...
Widget components appear to be affected by lighting. This causes differences in color between widget components and widgets that have been added to the viewport. ...
I tried to debug. In:for (int32 StackIndex = Stack.Num() - 1; StackIndex >= FirstStackIndexToRemove; --StackIndex) { Stack[StackIndex]->Dismiss(); // <-- here } It crashes because Stack is em ...
If a sublevel is duplicated and contains a landscape, the editor will crash when the duplicate level is added to the persistent level as a sublevel. Frequency 4/4 Regression (yes) issue (does not ...
If the Preview rendering level is changed to Android ES3.1 Preview during PIE, the editor will crash. ...
Opening the maps from the Soul: City asset pack on Linux causes a crash. This seems to be rendering related. It was originally reported as a Vulkan specific issue but we've reproduced it without Vul ...