Landscape LOD behaviours is not working as expected (Its Calculation is not based on Sections anymore)

UE - Graphics Tools - Terrain - Landscape - Apr 10, 2024

"Components can optionally be divided into either 1 or 4 (2x2) subsections to increase the resolution of the Landscape. These subsections are the base unit of Landscape LOD calculation." From Doc ...

Clicking the GameMode Override dropdown in the World Settings tab crashes the editor

Tools - Jun 25, 2015

Clicking the GameMode Override dropdown in the World Settings tab crashes the editor. Also occurs with any of the sub-options for the GameMode. Does not appear to occur if there is not already an ex ...

New Relevant Anim Time Transitions not working initially

OLD - Anim - Sep 16, 2015

Using the new "Get Relevant Anim Time Remaining" Node, transitions don't read the relevant anim until the second time passing through the state. *See attached image. In contrast, using the old "Tim ...

Crash on play if a BP uses a ClearInstances node followed by an AddInstance node

UE - Graphics Features - Jul 21, 2017

Crash on play if a BP manipulates a InstancedStaticMeshComponent by using a ClearInstances node followed by an AddInstance node. This is a blocker for the licensee. This is a regression: Working ...

SubCategory of UFUNCTION does NOT work properly if using CallInEditor

UE - Framework - Blueprint Editor - Sep 20, 2022

If you use both Category hierarchy and CallInEditor in UFUNCTION, it will result in an unintended sequence as shown below. [Image Removed] And, the following code can solve this issue void FDetai ...

Garbage Collection Causing Noticeable Hitches

UE - Foundation - Core - Apr 11, 2016

Garbage Collection is causing noticeable hitches on whatever interval it is run on. This is noticeable in the UE4 Profiler, as you will see a spike every X amount of seconds, depending on how often ...

Blueprint child asset is set moved to offset position when set to simulate physics

UE - Gameplay - Mar 3, 2015

When setting up a BP via the scene with the new method of adding components and converting to a BP the child component that is set to simulate physics enabled will be offset from its original positi ...

Cyrillic user name with Windows will prevent APEX cloth apb files from importing

OLD - Anim - Jan 29, 2015

When the user name on Windows is set to cyrillic importing APEX cloth assets will fail. I'm not sure what other systems this may also affect, but adding a cloth apb asset to a skeletal mesh will cau ...

Null Redirector For Main Game Level Is Packaged Without Error After Fixing Redirector

Tools - Feb 24, 2020

After moving a level into a folder and fixing the redirectors (right click in content browser) the project will package a Null reference without throwing an error. This will let you create a project ...

WildCard Inputs/Outputs Propogate Incorrectly in Macros

UE - Gameplay - Dec 13, 2019

When a macro takes in a two Wildcard inputs and two Wildcard outputs connecting a variable to one assigns the value of all the outputs even if they don't connect (check attached image). You can see ...