Casade debug cone is drawn at the wrong rotation

UE - Niagara - Aug 21, 2019

The B 3DDraw Mode functionality draws at the wrong rotation for the Velocity Cone module. It seems to draw 90 degrees off. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 P7 (CL - 8115 ...

The Perspective grid Z Fights with meshes placed in world (regression)

UE - Graphics Features - Jan 12, 2017

The editor grid will zfight with meshes that intersect the grid in the 3d viewport. Creates and unpleasant experience while working with the grid turned on. Repro: 1. Launch Editor 2. create new ...

Crash while trying to import a C4D file with Animation via Datasmith

UE - Editor - Content Pipeline - Datasmith - Importer - Apr 10, 2020

The file was originally created by Mixamo and saved as FBX. It was resaved it in C4D with the Save for Cineware Option. Importing it into the Editor causes it to crash. This was tested and reported ...

Moving actor to another level breaks soft object reference

UE - Gameplay - Jun 9, 2020

REGRESSION: In 4.24, there was a fixup process that would allow the soft reference to remain valid. This seems to be missing in 4.25 Moving an actor to another sublevel immediately breaks soft ref ...

Fbx Importer: Make sure the blendshape curve keys have the correct tangent scale

UE - Anim - Oct 4, 2021

The tangent of the blendshape curve seam to have the wrong scale (but correct direction) from this UDN. https://udn.unrealengine.com/s/question/0D54z000079J03OCAS/skip-compressing-anims-and-buildin ...

USplineComponent::CalcBounds is not defined in shipping builds

UE - Editor - Workflow Systems - Jul 12, 2022

USplineComponent::CalcBounds is not defined in shipping builds (presumably the thought being that nothing can be rendered in shipping, and hence no scene capture required). But if CalcBounds is use ...

Issue with PLA Editing inside another PLA causes Z-Fighting or Mesh Disappearance.

UE - World Creation - Worldbuilding Tools - Dec 6, 2024

When editing a Packed Level Actor (PLA) that is inside another PLA, z-fighting or mesh disappearance will occur. More specifically, it is seen when duplicating a mesh inside the PLA, upon saving the P ...

Multi-Material Assets lose ability to assign individual actor Material Elements if one element has a Dynamic Material Assigned

UE - Gameplay - Blueprint - Jan 25, 2016

When you have a multi-material mesh assigned to a blueprint in which one of the material elements is set to a Dynamic Material via the Construction Script, you lose the ability to set teh other elem ...

SkyLight makes level entire green on Android devices

UE - Platform - Mobile - Aug 10, 2016

https://udn.unrealengine.com/questions/305453/skylight-makes-our-level-entire-green.html Licensee was seeing this only on this device: SM-G906S Android 5.0.1 Adding glFlush call in CaptureSceneToS ...

FAssetRegistry::SaveRegistryData fails check on redirected umaps

Tools - Feb 22, 2017

When FAssetRegistry::SaveRegistryData() is invoked for a umap redirector it will fail the check check(!bIsMap || (InDependencyType == EAssetRegistryDependencyType::Soft)); Because the redirector ...