It seems we are trying to factor for the other transform track, but it will not be applied due to the biases. ...
COND_InitialOnly properties can be resent when an actor becomes relevant to a client again. However, if the property is push based and it was never replicated the first time the actor was created on ...
Because the subobject's RepLayout is empty, it won't write anything to the bunch when recording a replay checkpoint. This means that when scrubbing to a time past a checkpoint, the destroyed subobje ...
This is a regression tested in //UE4/Release-4.27 CL#18319896 C++ Actor Component is removed from Actors in scene when the Editor is restarted. ...
This is a regression tested in //UE4/Release-4.27 CL#18319896 GPU Lightmass ignores IES Profiles on Static Lights while building lighting. Tested with different Global Illumination and Reflection s ...
Previously packaging caused a crash with this system. This was fixed, but now the system is no longer visible when packaged. ...
This is a regression tested in //UE4/Release-4.27 CL#18319896 Fatal error is thrown and the Editor crashes when changing details of an animation in an Animation Composite. ...
We believe this is a bug in the D3D validation layer, rather than an actual error in our code. We're in touch with Microsoft about it, but I'll make this ticket to track the progress of that investi ...
You can also check it by enabling real-time rendering in the NewMap.umap of the attached project, and then clicking on "High Resolution Screenshots". (You may need to disable and enable post-process ...