When using Cast Hidden Shadow in splitscreen, the shadow from your character has severe shadow artifacts. This has been observed in 4.18.3 as well as 4.19.1. ...
Using a multicast function does not call the function on both client and server. The functionality in this reproduction project can be found in the BP_MyPC blueprint. Regression?: No This occurs in ...
Disabling any plugin causes packaging failure. No repro in 4.19 Also occurring when Disabling all platforms except for windows and changing configuration from development to shipping. ...
At the time this Jira is created, UE 5.1 and 5.2 is using VS 17.3.6 which is working correctly. any update after should repro the issue. ...
Console history is saved correctly in 5.1. The cause is input.ini in EnhancedInput and InputDebugging added in 5.2. Removing these files are a work around. ...
Note that the issue does not happen if the two materials have different colors. Note also that the issue happens if one of the meshes to merge has 2 sections with the same material assigned ...
In some situations, it can be useful to have a replicated editor-only C++ property (For example, the user that reported this issue was attempting to replicate settings to the client for game designe ...
Deleting foliage actor from foliage menu removes actors from level viewport, but does not remove them from PIE until editor is restarted. Regression (no) issue (does) occur in 4.11.2 ...
Crashes only happends on projects that are almost done(2 projects and both are BP only), does not crash when start new project. Log is upload on pastebin, link to log: [Link Removed] ...
Unable to see settings for a packaged project on iOS. Searching for the app settings also did not show anything Device tested on: iPod6_6131 OS 9.3.2 ...