The Global Distance Field can constantly update, even when the camera is stationary, in large World Partition maps. This bug requires a large amount of the World Partition map to be loaded to reprod ...
When using the drag and drop function in UMG on an image with an alpha map the background will show up as black instead of translucent. ...
When working in the "Landscape" editor mode, in both the "New" and "Import" tools, it is possible to import a single heightmap, as well as a weightmap for each layer. Each of these maps can come fro ...
USD material overrides do not get applied properly to a USDStage prim inside UE. When a material override that is set to a parent prim of USD Material, the override is ignored. A usd material ...
It is possible to repo this without the exact steps, but that leaves it ambiguous if the camera moved when exiting PIE or not. ...
Ragdoll replication on server side is not replicated correctly on client. The client will see the server players ragdoll dissappear and reappear at the 0,0,0 origin point. AnswerHub Posts: https: ...
I noticed this after packaging multiple samples projects on Windows for Linux and running them on my Linux machine. The project exited cleanly, but there was a crash and callstack generated in the ...
Set Members in Struct node doesn't work if the Struct is contained within an Array. ...
Adding a second effect to the Submix Effect Chain on a Submix works as expected, but when trying to add a Submix Effect via Blueprint, there is no effect. This also applies to "Add Master Submix Ef ...
There seems to be a discrepancy between the output of Get Mouse Position node depending on whether the node is inside an Actor function or called from Event Tick. If the node is present inside a fun ...