Using PCG, StaticMeshComponentPropertyOverride only takes effect when the flag ExecuteOnTheGPU is off.

UE - World Creation - Procedural Tools - Feb 9, 2026

StaticMeshComponentPropertyOverride only takes effect when the flag ExecuteOnTheGPU is off. All error checking for StaticMeshComponentPropertyOverride turns off when the flag ExecuteOnTheGPU is off ...

MRG - Additional Post Process Render have a black alpha channel

UE - Virtual Production - Tools - MRQ - Feb 7, 2026

Additional Post Process renders always have a black alpha channel ...

Landscape HLODs are broken in 5.7.2 (Github Release branch)

UE - World Creation - Worldbuilding Tools - HLOD - Feb 6, 2026

Landscape HLODs are broke when build from Editor. See repro steps above. I have not provided a repro project as it uses the open world starter map. Note that current Main has additional bugs that o ...

Chaos Cloth - Multiple issues with convex colliders

UE - Simulation - Visual - Feb 6, 2026

Issue 1: Convex Collision Transformation Missing for External Collision Sources Issue 2: Convex CCD Stability Issues due to Plane Intersection Semantics See attached URL for more details. ...

Object Columns using soft asset references will return null results

UE - Anim - Gameplay - Feb 6, 2026

We have encounter an issue in the Chooser when we setup output object column for soft reference object ptr (an optional montage object). It is working correctly when the montage is loaded. But befor ...

Animation compression deadlock

UE - Anim - Runtime - Anim Blueprints - Feb 5, 2026

The deadlock occurs when attempting to cancel compression during animation sequence destruction. The compression thread ends up deadlocking with the game thread, which is the one requesting the canc ...

Drag and drop does not work from a window created with PySide

UE - Editor - Workflow Systems - Feb 5, 2026

The cursor position is no longer updated during drag and drop, so drag-over events cannot respond correctly. Commenting out the following code in WindowsCursor.cpp works as a workaround ( the behavi ...

Possible to duplicate shot tracks

UE - Anim - Sequencer - Feb 5, 2026

Multiple shot tracks are a problem source, and UE seems to try and pre-empt them by disabling the menu option to add a second one when one is already in there. Duplication, however, is still permitt ...

Possible leak related to using Nanite meshes for Landscape

UE - Graphics Tools - Terrain - Landscape - Feb 5, 2026

A licensee reported that the Bulk data for the nanite mesh generated for Landscape proxies can leak in the editor. It could appear as the normal BulkData “leadk” related to fulling loading an Asset ...

Adding weights to bones doesn't properly update skeltree

UE - Anim - Rigging - Skeletal Editor - Feb 5, 2026